Hello ladies and gentlemen! A new version of cnc-ddraw has been released recently by FunkyFr3sh. For those unaware, cnc-ddraw is a rendering alternative for old games that uses Direct Draw, making them compatible with newer systems and improving their graphics. You can use it on games like Command & Conquer Gold, Command & Conquer: Red Alert, Command & Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, Carmageddon, Carmageddon 2, Warcraft 2, StarCraft, Diablo, Diablo 2, Age of Empires, Age of Empires II, Theme Hospital, Populous: The Beginning, Outlaws, Dungeon Keeper, Dark Reign: The Future of War, Star Wars: Galactic Battlegrounds, Atomic Bomberman, Dune 2000, Oddworld: Abe\'s Oddysee, Commandos, Red Baron 3D, F-16 Multirole Fighter, F-22 Raptor, Nox, among others. The changes from cnc-ddraw 4.5.0.0 were announced with the following words:

Quote:
Instructions


  • Download cnc-ddraw.zip and extract it into your game folder

  • Start the game


Game doesn't work? Please check the Readme file and the wiki.

Hotkeys


  • [Alt] + [Enter]                  = Switch between windowed and fullscreen mode

  • [Ctrl] + [Tab]                    = Unlock cursor

  • [Right Alt] + [Right Ctrl]  = Unlock cursor

  • [Alt] + [Page Down]        = Maximize window (Window borders must be disabled in config)


Changelog


  • Fixed some drawing glitches with Carmageddon

  • Improved Performance - does now use AVX (If available)

  • Added support for a few missing DirectDraw features

  • Fixed some bugs with the Total Annihilation Beta Patch

  • Added a preset for the Total Annihilation replay viewer (Viewer.exe)

  • Fixed alt+tab issues with the Direct3D 9 renderer

  • Fixed some bugs with the borderless mode where the cursor would lock sometimes even if the window didn't have the focus

  • New .ini setting "d3d9on12=true/false" to enable Microsoft's Direct3D 12 renderer (D3D9on12)

  • New .ini setting "game_handles_close=true/false" to allow the game to handle the close button in the window (no dirty exit)





You can check more information about cnc-ddraw by visiting their GitHub profile. Download cnc-ddraw 4.5.0.0 Here. That's all, folks! Stay tuned at PPM for more news coverage on cnc-ddraw!

One vision, one purpose! VoxEdit has been recently announced by mgerhardy. For those who are not aware, VoxEdit will be a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. It uses the vengi voxel engine. It's not ready yet, and any help will certainly be appreciated. Here is what was shared about it:

Quote:
I am working on a voxel editor and voxel-related tool sets that also support loading VXL and HVA files. Find the docs as well as a discord and download links here: https://mgerhardy.github.io/vengi/

I'm still fighting some matrix-related issues here - but the current progress can be seen here.





If anyone would like to jump in to help, please contact me or send pull requests.



You can learn more about VoxEdit by visiting the vengi's Official Website. And this is all we can offer for today regarding VoxEdit!

A new version of cnc-ddraw has been released recently by FunkyFr3sh. For those who are not acquainted with it, cnc-ddraw is a rendering alternative for old games that uses Direct Draw, making them compatible with newer systems and improving their graphics. You can use it on games like Command & Conquer Gold, Command & Conquer: Red Alert, Command & Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, Carmageddon, Carmageddon 2, Warcraft 2, StarCraft, Diablo, Diablo 2, Age of Empires, Age of Empires II, Theme Hospital, Populous: The Beginning, Outlaws, Dungeon Keeper, Dark Reign: The Future of War, Star Wars: Galactic Battlegrounds, Atomic Bomberman, Dune 2000, Oddworld: Abe\'s Oddysee, Commandos, Red Baron 3D, F-16 Multirole Fighter, F-22 Raptor, Nox, among others. Here is the official announcement from cnc-ddraw's staff about cnc-ddraw 4.4.9.0:

Quote:
Instructions


  • Download cnc-ddraw.zip and extract it into your game folder

  • Start the game


Game doesn't work? Please check the Readme file.

Hotkeys


  • [Alt] + [Enter]                  = Switch between windowed and fullscreen mode

  • [Ctrl] + [Tab]                    = Unlock cursor

  • [Right Alt] + [Right Ctrl]  = Unlock cursor

  • [Alt] + [Page Down]        = Maximize window (Window borders must be disabled in config)


Changelog


  • Fixed some bugs with the Atrox CD version

  • Improved performance

  • Replaced the old cubic shader with a faster Bicubic Catmull-Rom 9 taps shader

  • Fixed a bug with Infantry Online where the game didn't save the settings when the window was closed

  • Improved the "fixpitch" setting to make cnc-ddraw compatible with more games

  • Added support for Total Annihilation Unofficial Beta Patch v3.9.02 (You must rename ddraw.dll to pdraw.dll)





You can learn more about cnc-ddraw by visiting the Official Website. cnc-ddraw is downloadable at This Address. And that's all regarding cnc-ddraw for now. Stay tuned at PPM for more news about cnc-ddraw!

One vision, one purpose! The staff from Twisted Insurrection has been working hard in these days and they have just shared some of their progress. For those who are not familiar with it, Twisted Insurrection is a classic modification for the Tiberian Sun that is set in an alternative timeline where the Brotherhood of Nod was victorious during the first Tiberian War rather than GDI. After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. Here are the official words about it:

Quote:
We have three new tracks for you, two more additions by @LupusMechanicus | #wz2100 taking his TI count up to twelve now. We also have the third track by @CSRedSilver. That's a total of fifteen new tracks so far, this will take the total player-selectable track count to ninety-six.



LupusMechanicus:









CSRedSilver:




For further information about Twisted Insurrection, visit its Forums at PPM. And this is all we can offer for today regarding Twisted Insurrection!

Notepad++ v8.4.5 is out!
Sep 08, 2022 - 04:36
Hello ladies and gentlemen! The staff from Notepad++ has recently released Notepad++ v8.4.5. For those unaware, Notepad++ is a free, open-source code editor and Notepad replacement that runs on Windows. It supports several programming languages, multiple tabs, and plugins and is based on the powerful editing component Scintilla.

Here is the official announcement from Notepad++'s staff about Notepad++ v8.4.5:

Quote:


Notepad++ v8.4.5 release:
https://notepad-plus-plus.org/news/v845-released/

Notepad++ v8.4.5 crash fixes, bug-fixes & new enhancement:


1. Add reduce mode in Find/Replace dialog. (Implement #11780)
2. Update to Scintilla 5.2.4 and Lexilla 5.1.8. (Implement #12022)
3. Enhance very long line’s performance. (Fix #11942)
4. Fix crash on Wine. (Fix #11941)
5. Fix Notepad++ crash due to calling NPPM_GETLANGUAGENAME with -1 (WPARAM). (Fix #12009)
6. Improve performance for "Find in Files" and "Find all in…". (Fix #11878)
7. Add an option to turn off selecting text when Field dialog is invoked. (Implement #11988)
8. Fix drag n drop documents crash between 2 instances. (Fix #11976)
9. Fix erasing part of content make hanging issue. (Fix #10193)
10. Add an option for hiding the + down X from the menu bar. (Implement #11945)
11. Add cycling function hints ability by ALT-UP/DOWN shortcuts. (Implement #11950)
12. Add carret block after option. (Implement #11944)
13. Fix detected language not being applied if the Default language is set in Document settings. (Fix #11504)
14. Fix dark mode visual glitchy in explorer panel under Windows 8.1. (Fix #11898)

The auto-updater will be triggered in one week if no critical issue is found.



For further information about Notepad++, visit the Official Website. Notepad++ is downloadable at This Address. The full changelog for Notepad++ v8.4.5 is available Here. That's all, folks! Stay tuned at PPM for more news coverage on Notepad++!

Blender 3.3 LTS has been released!
Sep 08, 2022 - 04:31
Hello ladies and gentlemen! The crew from Blender has recently released Blender 3.3. For those who are not acquainted with it, Blender is the most complete free 3D modeling tool, a must-have for anyone who is into game development or modding. Here are the goodies that comes with Blender 3.3:

Quote:
Blender Foundation and the online developers community are proud to present the first long-term release of the 3.x series, Blender 3.3 LTS!





Blender 3.3 splash by Piotr Krynski



What’s New



A highlight in this release is the introduction of a completely new system for hair grooming, using a new Curves object type that supports Sculpt mode and the flexibility of Geometry Nodes. The particle-based system is still available and hair can be converted between systems.




Geometry Nodes have been expanded to support procedural UV Unwrapping, shortest-path nodes, and a number of new primitives and utility nodes.




Grease Pencil Line Art is more performant and can calculate light and shadow contour lines, specify object priority, and receive improvements to silhouette detection. Grease Pencil keyframes are now displayed in the general Dopesheet Editor view, making it convenient to animate regular objects and properties together with Grease Pencil keyframes.




Other improvements include better Library Overrides management, new features in Video Sequencer, modeling, UV, faster sculpting in EEVEE, updates in the user interface, Cycles support for AMD Vega graphics cards and the new Intel® Arc™ GPUs, and so much more.




Explore the release notes for an in-depth look at what’s new.




Built to Last



Blender 3.3 LTS is a long-term support release, receiving fixes until September 2024.




Another exciting milestone was achieved thanks to the Blender community and the over 2900 individuals and organizations contributing to the Blender Development Fund.




Happy Blending! 




The Blender Team
September 7th, 2022



You can learn more about Blender by visiting the Official Website. Blender is available for download Here. The complete changelog for Blender 3.3 is available Here. And that's all regarding Blender for now. Stay tuned at PPM for more news about Blender!

Howdy! FunkyFr3sh, the leader of cnc-ddraw, has published a new version of cnc-ddraw called cnc-ddraw 4.4.8.0. For those who are not aware, cnc-ddraw is a rendering alternative for old games that uses Direct Draw, making them compatible with newer systems and improving their graphics. You can use it on games like Command & Conquer Gold, Command & Conquer: Red Alert, Command & Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, Carmageddon, Carmageddon 2, Warcraft 2, StarCraft, Diablo, Diablo 2, Age of Empires, Age of Empires II, Theme Hospital, Populous: The Beginning, Outlaws, Dungeon Keeper, Dark Reign: The Future of War, Star Wars: Galactic Battlegrounds, Atomic Bomberman, Dune 2000, Oddworld: Abe\'s Oddysee, Commandos, Red Baron 3D, F-16 Multirole Fighter, F-22 Raptor, Nox, among others. Here are the updates from cnc-ddraw 4.4.8.0:

Quote:
Instructions


  • Download cnc-ddraw.zip and extract it into your game folder

  • Start the game


Game doesn't work? Please check the Readme file.

Hotkeys


  • [Alt] + [Enter]                  = Switch between windowed and fullscreen mode

  • [Ctrl] + [Tab]                    = Unlock cursor

  • [Right Alt] + [Right Ctrl]  = Unlock cursor

  • [Alt] + [Page Down]        = Maximize window (Window borders must be disabled in config)


Changelog


  • Fixed blackscreen issues with the Direct3D9 renderer

  • Adjusted the Jagged Alliance 2 preset to fix slowdown/lag issues

  • Adjusted the Blade & Sword preset to fix too fast animations

  • Added a preset for Divine Divinity

  • Added support for Atrox





You can learn more about cnc-ddraw by visiting the Official Website. cnc-ddraw is downloadable at This Address. And that's all for now! Have fun and enjoy cnc-ddraw!

One vision, one purpose! Dawn of the Tiberium Age has received a very important announcement during its participation in the Tiberian Sun 23rd Anniversary event that happened last Sunday. They've announced the upcoming Covert Revolt campaign.

Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode.

Here is what was posted about this new campaign:

Quote:








Thanks to everyone who participated in our anniversary event today!

In the event we revealed an upcoming campaign with the following trailer:











Now, after the video you might have some questions, as some people had during our anniversary event. I've collected some answers below in a Q&A format:

Q: What is Covert Revolt?
A: Covert Revolt (CR) is a new original, full-length single-player campaign for Dawn of the Tiberium Age that we're planning to release sometime next year.

Q: What is that first part about? Does the campaign have cutscenes?
A: Covert Revolt has pre-mission and some post-mission cutscenes like the one you see at the beginning of the video. I wanted to have something similar to the TD & RA FMVs in the campaign, but because we don't have the development resources for actual FMVs, I instead pushed the story forward with images and text displayed by new logic built into our client. You could imagine the cutscenes to be a bit like a visual novel; the "slides" progress forward as you click with the mouse.

Q: Where does the campaign slot in the C&C lore?
A: Covert Revolt will be a side-story comparable to our older The Toxic Diversion campaign. It takes place in an unspecified neglected country in Eastern Europe during the First Tiberium War (TD), in a geographical area that the official games never touched. This allows us to have a setting where we can plausibly have both Allied and Soviet as well as GDI and Nod equipment without retconning the official C&C lore, where old RA equipment has no place in the central conflict between GDI and Nod. The conflict in CR starts as an internal war within the country with outdated equipment, and eventually, the bigger factions intervene with their own motivations.

So far, DTA's missions have mostly stuck to a "TD setting" with GDI vs. Nod or a "RA setting" with Allies vs. Soviets; in other words, while we've had four factions in multiplayer, our singleplayer and co-op missions have mostly stuck to using only two of the four factions, which I feel has left our missions a lot of unused potential on the table.

Q: How long is the campaign?
A: The full campaign will have over 20 original missions. However, like some of our earlier campaigns, this campaign also has multiple different endings and also multiple different paths that you can take. I've always loved player choice in, for example, RPG games, and thought that RTS games could use some of that. Thus, a single playthrough of the campaign varies from about ten missions to 15 missions, depending on the path you take.

Q: What about the difficulty level?
A: We realize that DTA missions are known for high difficulty, which has left the community with mixed feelings towards our missions. Many have criticized them for being too hard, while others have enjoyed the challenge.

To solve this issue, I have paid particular attention and effort to difficulty scaling in this campaign. Every enemy attack and difficulty-impacting mission event in the campaign has separate versions for Easy, Medium, and Hard. This has made scripting the campaign missions significantly more work, as many things have to be scripted three times rather than once (luckily, our new editor makes doing this relatively quick). Still, as a result, we have natural-feeling difficulty scaling for all missions, far better than the original Westwood C&C games did.

Our aim is that Easy difficulty should be beatable by anyone who has played the original TD or RA campaigns. Medium difficulty is roughly 2x more intense than Easy, while Hard is, again, 2x more intense than Medium, providing the "familiar" hardcore DTA experience for those that enjoy challenging themselves.

Q: But the footage in the trailer looks super hard?
A: All of the footage you see in the trailer was captured on Hard difficulty. As stated above, on Medium, you'll be facing only half of the difficulty, while on Easy, you'll only be facing even fewer enemies.

Q: The trailer says, "Coming 2023". Can you provide any more accurate release date, like Q2 2023 or something like that?
A: Unfortunately, we can't provide a more accurate release date prediction yet. Currently, the campaign is about 30% done, including programming work that went into creating the cutscene system for the client and our new map editor.

----------------

Overall, Covert Revolt is my first full-length campaign and a really ambitious project where, in addition to just adding more content into DTA with cutscenes that provide the classic "C&C feeling", I also want to push my over 10 years of C&C mission design experience to new levels. Gameplay-wise provides you with one of the best and most interesting C&C campaign experiences ever.

I also have to provide credit and thanks to the rest of our staff and testers, who have been testing the missions created so far and provided a good deal of feedback that helped me achieve this goal.

You'll get to evaluate our success when we eventually release the campaign next year. For now, we hope you have fun with our new GDI and Allied advanced infantry and improved balance.








You can check more information about Dawn of the Tiberium Age by visiting the Forums at PPM. And that's all for now!