I have just posted news about C&C World-Altering Editor v1.0.1, and guess what? ^Rampastein has released a new version of C&C World-Altering Editor called C&C World-Altering Editor v1.0.2. C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. The changes from C&C World-Altering Editor v1.0.2 were announced with the following words:

The New version is mainly to hotfix a bad bug in map scripting, but it also contains some other improvements.

  • Pavement LAT is now automatically connected to compatible TileSets, such as paved roads, parking lots, and other pavement additions
  • (YR) Sand LAT is now automatically connected to sand shores
  • (TS) Added speech selection window for the "Play Speech" trigger action
  • WAE now checks the map for triggers using the "Discovered by player" and "Limpet attached" events without being attached to any object or team
  • Changed "Clone of...." prefix to "...(Clone)" suffix when cloning objects
  • AITriggers are now colored based on their house or side
  • New AITriggers are now enabled on all difficulties by default
  • Improved error message given on C# script compilation error
  • Objects with InvisibleInGame=yes (Tiberium spreaders, light posts, impassable overlay, etc.) and building foundation outlines are no longer rendered when extracting a megamap
  • (Translation / CJK support) Too long words are now split into multiple lines in event and action descriptions
  • Fixed a bug where certain trigger actions could malfunction when the type of an already existing trigger action was changed. A check to automatically fix this bug from existing maps has also been added.

You can learn more about C&C World-Altering Editor by visiting the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. You can download C&C World-Altering Editor v1.0.2 Here. And this is all for today! Enjoy C&C World-Altering Editor and provide your feedback about it so it can get better.

Greetings, commander! The crew from Dawn of the Tiberium Age has recently published Dawn of the Tiberium Age v11.4.0. For those who are not acquainted with it, Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here are the updates from Dawn of the Tiberium Age v11.4.0:

Version 11.4.0:
Released: May 2, 2024

  • Added: The Sole Survivor music is available again (you can download it via the Components tab of the options menu).
  • Added: The Missile Tank is now available as a crate unit (Credits: Mehdi860).
  • Added: Several non-buildable objects now have sidebar icons (Credits: Mehdi860):

    • Artillery Turret
    • Missile Tank
    • Mobile SAM Site

  • Changed: The DDrawCompat renderer was updated from version 0.2.1 to 0.5.1 (Credits: narzoul).
  • Changed: The "Discovered by Player" map trigger action is no longer fired when an attached object is destroyed (Credits: Rampastring).
  • Fixed: The "Renegade War" multiplayer map had two cells on which harvesters could get stuck after harvesting Tiberium/ore from the map.
  • Fixed: Nod used the wrong color in the "Creeping Destruction" campaign, as well as in the "Reunification" mission.
  • Fixed: Messages sometimes ended up inside the sidebar when the messages were positioned at the bottom (Credits: Rampastring).
  • Removed: The DxWnd and IE-DDRAW renderers have been removed from the "Renderers" drop-down menu in the client's options menu.

For further information about Dawn of the Tiberium Age, visit its Forums at PPM, ModDB Profile, Discord Channel, and YouTube Video Channel. Dawn of the Tiberium Age is available for download Here. And this is all for today! Enjoy Dawn of the Tiberium Age and provide your feedback about it so it can get better.

Welcome back, commander! For those wondering about my recent silence, I humbly ask you not to mistake me for a corpse. I've been on low power due to several real-life matters (some are still ongoing) and the fact that I have been surviving with only limited internet from my mobile phone for over a month. The fixed internet plan that I had here was taken down without warning (and they are still charging for it), and there is no fiber nearby despite the fact that I am less than 600 meters away from Madonna right now. If you understand what is going on in Rio de Janeiro right now, you'll figure out that I live in a very touristy region. So, it is being tough times here and I've been keeping things running here merely from the shadows. I don't know when I'll have unlimited internet again here.

Anyway, back to what matters, our friend ^Rampastein, the leader of C&C World-Altering Editor, has been busy recently in order to release C&C World-Altering Editor v1.0.1 a couple of days ago. For your information, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. Here are the official words about C&C World-Altering Editor v1.0.1:

Minor post-release patch. Mainly fixes some bugs.

Contributors: Rampastring, Starkku, ZivDero

  • Added support for configuring certain tilesets to connect to specific LAT types
  • Added support for optionally loaded theater MIX files
  • (TS) Added advanced trigger editor tool for wrapping a trigger in Disable/Enable speech actions, commonly used when spawning reinforcements
  • (YR) Added support for setting custom event, action, and script action IDs in preparation for supporting Ares and Phobos scripting elements
  • BwP (Building with Property / Building Target) selection window now lists INI names of building types
  • SHP vehicles in the sidebar now face southeast instead of north
  • Off-map waypoints are now moved inside of the map instead of deleting them when a map is loaded
  • Unhardcoded Tiberium overlay types/indexes
  • Fixed an issue where raised cells at the top edge of the map were drawn outside of the map render target
  • Fixed a crash when using WAE's internal file browser to navigate above drive root level
  • Fixed a bug where a 0x0 foundation building could unintentionally be inserted multiple times on a cell
  • Fixed a crash when using the 2x2 ground-raising brush on the edge of the map
  • Fixed a crash on loading a map when an AITrigger had specified a nonexistent secondary team type
  • Fixed a crash when the cursor was hovered over cells that had invalid subtile index data
  • Fixed a bug where ice growth overlay display and ice growth toggling cursor actions ignored cell height levels
  • Fixed a bug where the value of Tiberium was potentially calculated as too high
  • (YR) Fixed a bug where preset parameters for the "Do This" script action were incorrect in the YR configuration

Here's a picture with the advanced trigger editor tool:

For further information about C&C World-Altering Editor, visit the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. Download C&C World-Altering Editor v1.0.1 Here. That's all, folks! Stay tuned at PPM for more news coverage on C&C World-Altering Editor!

Greetings, commander! MarkJFox, the leader of Tiberian Sun: Aftermath, has recently shared some progress done with this project with the public. For those who are not acquainted with it, Tiberian Sun: Aftermath is a modification for the Tiberian Sun that is set after Nod forces blow up the GDI's Philadelphia satellite using their ICBMs. Here is the progress represented in a trailer of the mod:


Showing some progress of Tiberian Sun: Aftermath in this short Trailer with stuff from the first three missions.
Release: Summer 2024 (take a look at the 25th anniversary event of Tiberian Sun)

For further information about Tiberian Sun: Aftermath, visit the ModDB Profile, Discord Channel, and YouTube Video Channel. And this is all we can offer for today regarding Tiberian Sun: Aftermath!

Notepad++ v8.6.5 is out!
Apr 04, 2024 - 01:31
Welcome back, commander! Notepad++ has been recently improved with the release of Notepad++ v8.6.5. Notepad++ is a free and open-source code editor and Notepad replacement that runs on Windows. It supports several programming languages, multiple tabs, plugins, and is based on the powerful editing component Scintilla.

The changes from Notepad++ v8.6.5 were announced with the following words:

To address a performance issue of “Replace All” in previous version 8.6.4, Notepad++ no longer triggers SCN_MODIFIED and other Scintilla notifications during the “Replace All” action. Consequently, some plugins that rely on Scintilla’s notifications may malfunction after a “Replace All” operation. To rectify this regression, a new notification called NPPN_GLOBALMODIFIED has been implemented in Notepad++ v8.6.5. Plugin developers should monitor NPPN_GLOBALMODIFIED alongside SCN_MODIFIED, if SCN_MODIFIED is already monitored in the plugin.

And here is the changelog:

  • Fix “Replace All” action not notifying plugins of modification regression by adding NPPN_GLOBALMODIFIED.
  • Fix plugins not receiving some Scintilla notification types regression.
  • Fix Shortcut Mapper potential crash problem.
  • Fix period backup potential crash due to the deadlock.
  • Fix NUL characters file corruption after power outrages.
  • Remedy losing session problem after the power outrages.
  • Fix URLs are not detected after a “Replace All” regression.
  • Notify user while saving failure due to hardware problem.
  • Update to scintilla 5.4.3 (from 5.4.1) & Lexilla 5.3.1.
  • Support template literal (template strings) in JavaScript & make 'back-quoted strings' more readable.
  • Add support for Change History in the text, besides in the margin. Also, make Change History color configurable.
  • Fix NPPM_RELOADFILE API returns wrong result issue.
  • Enhance Shortcut Mapper filter to find the command items more easily.
  • Prevent typing control characters into the document & make it optional.
  • Fix possible no-GUI state when using systray.
  • Make context menu popup location at current text position when invoked via keyboard.
  • Fix Notepad++ blocked when closed, minimized, or from the systray.
  • Fix Mouse Wheel Scrolling in Shortcut Mapper & reduce also the memory use.
  • Fix Python wrong decorator attribute colors & add “ATTRIBUTE” color in styles.xml.model.

You can check more information about Notepad++ by visiting the Official Website, and Forums. Download the latest version of Notepad++ Here. That's all, folks! Stay tuned at PPM for more news coverage on Notepad++!

Blender 4.1 is out!
Mar 27, 2024 - 11:39
Howdy! Reinforcements have arrived from Blender as Blender 4.1 has been recently published by their crew. For those unaware of what is being written here, Blender is the most complete free 3D modeling tool, a must-have for anyone who is into game development or modding. Here is the official announcement from Blender's staff about Blender 4.1:

Blender Foundation and the online developers community are proud to present Blender 4.1!

Blender 4.1 Splash by Lynxsdesign

What’s New

After the massive leap that was 4.0, Blender 4.1 is a solid upgrade for those looking for performance, stability, and quality of life improvements all across the board.

To highlight a few:

  • OpenImageDenoise now runs on GPU on supported hardware.
  • Cycles rendering on Linux is 5% faster.
  • All nodes in the Compositor now work in the Viewport (except Render Layer passes)
  • Compositor precision and improvements to Kuwahara and Pixelate nodes.
  • Bone Collections are now hierarchical.
  • New animation keying workflow.
  • Several improvements to Graph Editor and NLA including baking channels.
  • Video Sequencer drawing, rendering, effects, and scopes are much faster.
  • USD export of armatures and shape keys as USD skeletons and blend shapes.
  • Several user interface improvements.
  • Python upgraded to version 3.11
  • Blender 4.1 is aligned with the VFX Reference Platform 2024.
  • A new Bake node in Geometry Nodes.

Watch the video summary:

Plus so many more features and fixes. Explore the release notes for an in-depth look at what’s new!

Thank you!

Happy Blending! 

The Blender Team
March 26th, 2024

For further information about Blender, visit its Official Website. Grab the latest version of Blender by clicking Here. And that's all for now! Have fun and enjoy Blender!

Hello everyone! Although Matze posted Final Sun 2.00 a couple of weeks ago, the older versions of Final Sun are still being edited. E1 Elite, the leader of FinalSun 1.01 Patches, has continued to publish patches for FinalSun 1.01. The latest one from (2024-03-23) improves mix loading and palette loading. For those unfamiliar with it, FinalSun 1.01 Patches is a DLL that extends the features and fixes bugs from Final Sun 1.01 map editor for Tiberian Sun. Here is what we know about FinalSun 1.01 Patches (2024-03-23):

FinalSun 1.01 Patches
(FSP.dll source code)

Changes (2024-03-23):
- Mix loading updated.
- Palette loading updated.

And the real explanation is here:

Now it loads mix files more like the game and modders are not restricted to load palettes from TibSun.mix->Cache.mix only.

If you are curious about FinalSun 1.01 Patches, visit the Topic at PPM Forums to obtain further information about it. Download FinalSun 1.01 Patches (2024-03-23). That's all, folks! Stay tuned at PPM for more news coverage on FinalSun 1.01 Patches!

Vengi 0.0.30 is out to fix bugs!
Mar 24, 2024 - 19:55
Hello! The leader of the vengi engine, mgerhardy, has published Vengi 0.0.30 a while ago. Vengi is a voxel engine that includes VoxEdit, a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. Here is what we know about Vengi 0.0.30:

This is a bug fix release

0.0.30 (2024-03-23)


  • Fixed material saving and loading for vengi format
  • Fixed off-by-one in palette material property handling
  • Fixed extrude on region boundaries
  • Added dialogs to recover from previous crash by resetting all config values


  • Optimizations for huge voxel collections
  • Fixed some download URL assembling errors for some online collections


  • Fixed segfault when activating simplified mode
  • Fixed spanning AABB
  • Fixed crash on deleting reference nodes after duplication
  • Fixed pivot handling issue for reference nodes
  • Spurious reference nodes were visible in edit mode
  • Fixed a few memento state handling errors in terms of keyframes and pivot points
  • Fixed memento state handling errors for reference nodes
  • Disable a few of the new panels in simple mode again
  • Improved scene mode node selection

If you are curious about VoxEdit, visit the Topic at PPM Forums, Official Website, and Discord Channel to obtain further information about it. Download Vengi 0.0.30. And that's all for now! Have fun and enjoy Vengi[/iurl] and [url=https://ppmforums.com/topic-65785/vxl-voxel-editor-with-animations/]VoxEdit!