CnC-DDraw 6.2 is out!
Feb 23, 2024 - 01:15
A new version of CnC-DDraw, known as CnC-DDraw 6.2, has been published a while ago by FunkyFr3sh. CnC-DDraw is a rendering alternative for old games that uses Direct Draw, making them compatible with newer systems and improving their graphics. You can use it on games like Command & Conquer Gold, Command & Conquer: Red Alert, Command & Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, Carmageddon, Carmageddon 2, Warcraft 2, StarCraft, Diablo, Diablo 2, Age of Empires, Age of Empires II, Theme Hospital, Populous: The Beginning, Outlaws, Dungeon Keeper, Dark Reign: The Future of War, Star Wars: Galactic Battlegrounds, Atomic Bomberman, Dune 2000, Oddworld: Abe's Oddysee, Commandos, Red Baron 3D, F-16 Multirole Fighter, F-22 Raptor, Nox, among others. Here is what we know about CnC-DDraw 6.2:

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Instructions

  • Download cnc-ddraw.zip and extract it into your game folder
  • Start the game

Game doesn't work? Please check the Readme file and the wiki.

Hotkeys

  • [Alt] + [Enter]                  = Switch between windowed and fullscreen mode
  • [Ctrl] + [Tab]                    = Unlock cursor
  • [Right Alt] + [Right Ctrl]  = Unlock cursor
  • [Alt] + [Page Down]        = Maximize window

Changelog

  • Added support for loading cnc-ddraw from sub dirs - by @egornovivan
  • Fixed a bug on linux (wayland) where games failed to go fullscreen properly
  • Improved cutscene upscaling on linux
  • Updated the EV Nova preset to support the new CE release (Fixes open pilot menu)
  • Added a new shader - jinc2-dedither.glsl


You can learn more about CnC-DDraw by visiting the Official Website. Download CnC-DDraw 6.2. And that's all for now! Have fun and enjoy CnC-DDraw!

Hello ladies and gentlemen! The staff from Notepad++ has recently posted Notepad++ v8.6.3. For those unaware of what is being written here, Notepad++ is a free and open-source code editor and Notepad replacement that runs on Windows. It supports several programming languages, multiple tabs, plugins, and is based on the powerful editing component Scintilla.

Here is what we know about Notepad++ v8.6.3:

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2024-02-18
We recognize that not every user loves the multi-editing feature. In this release, we’ve added GUI options to disable the “Column To Multi-editing” feature and even the “Multi-editing” feature can be turned off completely. Additionally, users can disable the “copy/cut line while no selection” feature through the preferences dialog.
Furthermore, in the new release, We’ve addressed a performance issue related to “Replace all” and fixed the critical problem where all open files were lost after restarting as an administrator.


The full changelog:
  • Restore the multi-editing option & add the “Column To Multi-editing” option on GUI.
  • Make “copy/cut line while no selection” optional.
  • Fix all open files lost after restarting as Admin to save a file.
  • Fix “Replace All” crash & performance issue.
  • Fix calltip crash due to the division by zero.
  • Enhance Function List for Python to support “async def” & colons in argument list.
  • Fix the Copy/Cut/Paste issue in a Vertical Edge text field in the preferences dialog.
  • Fix macro recording twice for some commands.
  • Fix the “Open File” command not working with TAB preceded.
  • Add auto-completion keywords for PHP, JavaScript, and CSS.


You can find more information about Notepad++ by visiting the Official Website, and Forums. Notepad++ is available for download Here. And that's all for now! Have fun and enjoy Notepad++!

Greetings, commander! C&C World-Altering Editor v0.9.8 has been posted by ^Rampastein in these days. For your information, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. Here are the updates from C&C World-Altering Editor v0.9.8:

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New major release! We are getting close to non-beta status, towards version 1.0.

Change log compared to v0.9.7.1:

  • Added rendering of voxel turrets and voxel barrels
  • Added parsing of AI.ini and AIFS.ini. The editor now accepts references to AI.ini TaskForces, Scripts, and TeamTypes in all AI scripting elements
  • Added TaskForce cost display to the TaskForces window
  • Added a window for configuring which object types are deleted with the deletion tool and deletion hotkey. You can access this through Tools -> Deletion Options
  • Added "None" item to AITrigger TeamType selection
  • Added a "Toggle Fullscreen Mode" option to the View menu. This performs the same action as pressing F11
  • Added a window for configuring which object types are rendered on the map
  • Added support for adjusting tile height offset when pasting copied terrain. Default keys for this are PageUp and PageDown, like in the old FS/FA2 editors
  • Implemented paletted rendering of terrain tiles. This slightly reduces the editor's VRAM use (which is, sadly, offset by voxel barrels in the majority of use cases), and opens the door to efficiently previewing map lighting in the editor in the future
  • Added a "Center of Map" option to the View menu
  • Added an advanced trigger editor option for clearing all CellTags related to a specific trigger
  • Added a map load error message for an AITrigger having a nonexistent primary team
  • (TS) Added support for the YDrawFudge= key of TerrainTypes
  • The "Allies" text box in the Houses window has been replaced with a graphical ally selection window
  • The "Flatten Ground" tool now supports lowering ground
  • The "Flatten Ground" tool now supports brush sizes
  • The "Flatten Ground" tool now defaults its brush size to 2x2
  • Prevented accidental editor sub-window dragging by moving the cursor on a window while holding the primary mouse button
  • CellTags and Waypoints are now prioritized when deleting objects from the map
  • The layouts of object selection windows are now refreshed when the editor window is resized
  • The map object deletion key is now ignored if a text box is selected
  • The width of the editor sidebar is now adjustable through MapEditorSettings.ini, [General] SidebarWidth=. Defaults to 250, which is the same size as it has always been
  • (RA2/YR) The editor no longer crashes when a custom building palette is missing
  • Fixed a bug where the AITriggers window failed to detect used global TeamTypes
  • Fixed a bug where objects owned by multiple owners did not always have the correct remap color in the sidebar
  • Fixed a bug where the editor skipped loading waypoints when multiple waypoints existed on one cell
  • Fixed an issue where the ground lowering tools cleared cell details from an excessively large area
  • Fixed an outdated text string in the "houses are required to exist for defining base nodes" message
  • (RA2/YR) Fixed a crash when a house has no Country= specified. Instead, the editor defaults the house's country to the first country that is defined in Rules.ini, and gives you a warning about it. This behaviour is consistent with the game itself.


You can learn more about C&C World-Altering Editor by visiting the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. Download C&C World-Altering Editor v0.9.8 Here. And this is all for today! Enjoy C&C World-Altering Editor and provide your feedback about it so it can get better.

Welcome back, commander! MarkJFox, the leader of Tiberian Sun: Aftermath, has recently posted some of the progress done with Tiberian Sun: Aftermath. For those unaware, Tiberian Sun: Aftermath is a modification for the Tiberian Sun that is set after Nod forces blow up the GDI's Philadelphia satellite using their ICBMs. Here is what was posted about it:

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Commanders,

The second mission is done and shipped to the testers. The mission is called 'Uplink' and fits well with the events of the first mission.











I also ordered some stuff for the FMVs to create an authentic feeling in the videos... as the Westwood devs did for the first Command & Conquer game. I hope you will enjoy them as much as I enjoy the creation of them.

If you have questions or wanna talk about Tiberian Sun: Aftermath, jump into the AF discord: Discord.gg

See you soon on the battlefield.


You can find more information about Tiberian Sun: Aftermath by visiting the ModDB Profile, Discord Channel, and YouTube Video Channel. And this is all we can offer for today regarding Tiberian Sun: Aftermath!

RedModAlert SDK has been updated!
Feb 12, 2024 - 19:02
Aloha! Zorbung, the leader of RedModAlert SDK, has been busy recently in order to post RedModAlert SDK, The 2024 Edition. For those unaware, RedModAlert SDK is a collection of tools for Red Alert 2 and Yuri's Revenge modders, which includes Mixtor (a MIX Editor), Raisin (INI Editor), Amphora (AI Editor), Coffee (.CSF String Editor), Pallet (Pallette Editor), Orchestra (Sound Editor), Terral (Terrain Editor), and Yvory (Voxel Model Editor). They are all powered by the MoToR engine. The official announcement from RedModAlert SDK, The 2024 Edition came with the following words:

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This update is aimed at modders. For immediate fun, try RA2YR Enhanced, an open mod included in and entirely made with RedModAlert SDK which you can use to start your own mods:


Download RA2YR Enhanced v8.61 Installer - ModDB

RedModAlert SDK has been updated with many fixes and improvements along with more tools, code and tutorials, completing the journey of enhancing the modding of Red Alert 2 Yuri's Revenge. This doesn't mean the story is over but that a reasonable milestone has been reached and new opportunities have become available!



Fairy is the latest sprite editor (for .shp files) included in the SDK. Providing advanced functionality, it allows artists to mod the game much faster than ever before, without having to watch their every step for all sorts of pitfalls. Although mainly intended for converting already done artwork into game assets, Fairy also offers some basic drawing support mostly meant for retouches.

If you're new to spriting, you should also check out the new tutorials for a full introduction before you begin.



Another honorable mention is World-Alerting Editor, the latest map editor made by Rampastring with the help of the community. It's not finished yet, but this is getting closer and closer to the hot spot, already becoming a good option for making new maps. For now, just a download link has been included in the SDK.



You can download the latest version of RedModAlert SDK from the following link:


Download RedModAlert SDK - ModDB

This project has not earned and never will not even one single dime. This was all done out of sheer love for the game. If any of this is useful to you, please support it by promoting it in your work so others will know about and benefit from all of this. A simple logo of any size will do. Not required, of course, but really appreciated. Help the good stuff stay alive or else trash will take over. Thank you and rejoice the fun of modding your favorite game with the best tools out there!





Till next time!


For further information about RedModAlert SDK, visit its RedModAlert SDK. Grab the latest version of RedModAlert SDK by clicking Here. And that's all regarding RedModAlert SDK for now. Stay tuned at PPM for more news about RedModAlert SDK!

CnC-DDraw 6.1 has been released!
Feb 04, 2024 - 11:41
Welcome back, commander! A new version of CnC-DDraw, known as CnC-DDraw 6.1, has been released a while ago by FunkyFr3sh. CnC-DDraw is a rendering alternative for old games that uses Direct Draw, making them compatible with newer systems and improving their graphics. You can use it on games like Command & Conquer Gold, Command & Conquer: Red Alert, Command & Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, Carmageddon, Carmageddon 2, Warcraft 2, StarCraft, Diablo, Diablo 2, Age of Empires, Age of Empires II, Theme Hospital, Populous: The Beginning, Outlaws, Dungeon Keeper, Dark Reign: The Future of War, Star Wars: Galactic Battlegrounds, Atomic Bomberman, Dune 2000, Oddworld: Abe's Oddysee, Commandos, Red Baron 3D, F-16 Multirole Fighter, F-22 Raptor, Nox, among others. The changes from CnC-DDraw 6.1 were announced with the following words:

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Changelog:

  • Fixed some bugs in Icewind Dale 2
  • Added support for alt+enter in Fullscreen Upscaled mode
  • New export function "DDIsWindowed" so fan-patched games can query the windowed state
  • Fixed some compatibility issues in Wine with cnc-ddraw config
  • Fixed cursor lock issues in some games (EV Nova, Gruntz..)
  • Does now support custom named "ddraw.ini" settings file via env var "CNC_DDRAW_CONFIG_FILE"
  • Fixed a bug in multiplayer games with American Conquest and Cossacks
  • Added a preset for Worms 2
  • Added support for Hearts of Iron 2
  • Added support for Quest for Glory 5



Note that FunkyFr3sh has also posted a specific release (4.4.5.0) for  Warcraft 2 Battle.Net Edition and Diablo. So, if you play these games, use this version instead, which includes fullscreen Battle.Net support.

If you are curious about CnC-DDraw, visit the Official Website to obtain further information about it. Download CnC-DDraw 6.1 Here. And that's all regarding CnC-DDraw for now. Stay tuned at PPM for more news about CnC-DDraw!

Greetings, Comrade General! ^Rampastein, the leader of C&C World-Altering Editor, has released a hot fix for C&C World-Altering Editor known as v0.9.7.1 moments ago. C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. The changes from C&C World-Altering Editor v0.9.7.1 were announced with the following words:

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Hotfix release to fix a few bugs that slipped into the previous release.

  • Fixed a bug in object selection windows where the object list was moved to the top when the search box was unselected
  • Fixed a bug where the editor's display mode was reinitialized when a map was reloaded, or another map was loaded with a map already open
  • Added a workaround for a crash in a 3rd party dependency library when switching from one map to another
  • Removed logging from loading HVA files


You can learn more about C&C World-Altering Editor by visiting the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. Download C&C World-Altering Editor v0.9.7.1. And that's all regarding C&C World-Altering Editor for now. Stay tuned at PPM for more news about C&C World-Altering Editor!

Welcome back, visitors! OpenSAGE Blender Plugin has been recently improved with the release of OpenSAGE Blender Plugin 0.7.1. It finally supports Blender 4.0. This should be good news for C&C Power Play and other W3D games-based mods. For your information, OpenSAGE Blender Plugin is a plugin for Blender to export its 3D models into W3D and W3X file formats used in Command & Conquer Renegade, Command & Conquer Generals, Lord of the Rings: Battle for Middle Earth games, Command & Conquer 3: Tiberium Wars, Red Alert 3, and Tiberian Twilight. Here are the changes and the fun stuff from OpenSAGE Blender Plugin 0.7.1:

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What's Changed

  • Support 2nd UV map, file import logic optimization by @nkx111 in #256
  • Adapt to blender 4.0 API changes by @Tarcontar in #263

Full Changelog: v0.6.9...v0.7.1


For further information about OpenSAGE Blender Plugin, visit the Official Website, and Discord Channel. You can grab the latest version of OpenSAGE Blender Plugin by clicking Here. And that's all regarding OpenSAGE Blender Plugin for now. Stay tuned at PPM for more news about OpenSAGE Blender Plugin!