Blender 4.1 is out!
Mar 27, 2024 - 11:39
Howdy! Reinforcements have arrived from Blender as Blender 4.1 has been recently published by their crew. For those unaware of what is being written here, Blender is the most complete free 3D modeling tool, a must-have for anyone who is into game development or modding. Here is the official announcement from Blender's staff about Blender 4.1:

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Blender Foundation and the online developers community are proud to present Blender 4.1!


Blender 4.1 Splash by Lynxsdesign


What’s New

After the massive leap that was 4.0, Blender 4.1 is a solid upgrade for those looking for performance, stability, and quality of life improvements all across the board.

To highlight a few:

  • OpenImageDenoise now runs on GPU on supported hardware.
  • Cycles rendering on Linux is 5% faster.
  • All nodes in the Compositor now work in the Viewport (except Render Layer passes)
  • Compositor precision and improvements to Kuwahara and Pixelate nodes.
  • Bone Collections are now hierarchical.
  • New animation keying workflow.
  • Several improvements to Graph Editor and NLA including baking channels.
  • Video Sequencer drawing, rendering, effects, and scopes are much faster.
  • USD export of armatures and shape keys as USD skeletons and blend shapes.
  • Several user interface improvements.
  • Python upgraded to version 3.11
  • Blender 4.1 is aligned with the VFX Reference Platform 2024.
  • A new Bake node in Geometry Nodes.




Watch the video summary:






Plus so many more features and fixes. Explore the release notes for an in-depth look at what’s new!

Thank you!

Happy Blending! 


The Blender Team
March 26th, 2024


For further information about Blender, visit its Official Website. Grab the latest version of Blender by clicking Here. And that's all for now! Have fun and enjoy Blender!

Hello everyone! Although Matze posted Final Sun 2.00 a couple of weeks ago, the older versions of Final Sun are still being edited. E1 Elite, the leader of FinalSun 1.01 Patches, has continued to publish patches for FinalSun 1.01. The latest one from (2024-03-23) improves mix loading and palette loading. For those unfamiliar with it, FinalSun 1.01 Patches is a DLL that extends the features and fixes bugs from Final Sun 1.01 map editor for Tiberian Sun. Here is what we know about FinalSun 1.01 Patches (2024-03-23):

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FinalSun 1.01 Patches
(FSP.dll source code)

Changes (2024-03-23):
- Mix loading updated.
- Palette loading updated.


And the real explanation is here:

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Now it loads mix files more like the game and modders are not restricted to load palettes from TibSun.mix->Cache.mix only.


If you are curious about FinalSun 1.01 Patches, visit the Topic at PPM Forums to obtain further information about it. Download FinalSun 1.01 Patches (2024-03-23). That's all, folks! Stay tuned at PPM for more news coverage on FinalSun 1.01 Patches!

Vengi 0.0.30 is out to fix bugs!
Mar 24, 2024 - 19:55
Hello! The leader of the vengi engine, mgerhardy, has published Vengi 0.0.30 a while ago. Vengi is a voxel engine that includes VoxEdit, a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. Here is what we know about Vengi 0.0.30:

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Changelog
This is a bug fix release

0.0.30 (2024-03-23)

General:

  • Fixed material saving and loading for vengi format
  • Fixed off-by-one in palette material property handling
  • Fixed extrude on region boundaries
  • Added dialogs to recover from previous crash by resetting all config values

VoxBrowser:

  • Optimizations for huge voxel collections
  • Fixed some download URL assembling errors for some online collections

VoxEdit:

  • Fixed segfault when activating simplified mode
  • Fixed spanning AABB
  • Fixed crash on deleting reference nodes after duplication
  • Fixed pivot handling issue for reference nodes
  • Spurious reference nodes were visible in edit mode
  • Fixed a few memento state handling errors in terms of keyframes and pivot points
  • Fixed memento state handling errors for reference nodes
  • Disable a few of the new panels in simple mode again
  • Improved scene mode node selection


If you are curious about VoxEdit, visit the Topic at PPM Forums, Official Website, and Discord Channel to obtain further information about it. Download Vengi 0.0.30. And that's all for now! Have fun and enjoy Vengi[/iurl] and [url=https://ppmforums.com/topic-65785/vxl-voxel-editor-with-animations/]VoxEdit!

Aloha! An update of Dawn of the Tiberium Age was posted moments ago to prevent harvesters from unloading their Tiberium in a refinery far, far away. Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here are the official words about Dawn of the Tiberium Age Version 11.3.1:

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Version 11.3.1:
Released: Mar 16, 2024

  • Fixed: Harvesters could sometimes head to far-away refineries instead of nearby refineries when seeking for a refinery to unload to (Credits: Rampastring).


For further information about Dawn of the Tiberium Age, visit the Forums at PPM, ModDB Profile, Discord Channel, and YouTube Video Channel. You can grab the latest version of Dawn of the Tiberium Age by clicking Here. That's all, folks! Stay tuned at PPM for more news coverage on Dawn of the Tiberium Age!

Vengi 0.0.29 has been released!
Mar 16, 2024 - 04:43
Welcome back, visitors! mgerhardy has published Vengi 0.0.29. For those who are not acquainted with it, VoxEdit is a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. It uses the vengi voxel engine. And whenever Vengi is updated, VoxEdit ends up being updated too. Here is what we know about Vengi 0.0.29:

Quote:
Changelog

0.0.29 (2024-05-15)
General:

  • Expose hollow() to lua bindings
  • Add Lua sanity checker to the build pipelines
  • Fixed randomness in lua script similarcolor.lua
  • Fixed error in voxelizer handling off-by-one cases in negative vertex coordinates
  • Fixed vxl/hva loading and saving
  • Fixed missing pcubes write support
  • Support palette materials
  • Optimized qubicle QB color quantization
  • Import magicavoxel materials
  • Improved GLTF material support
  • Made the smooth normals for the cubic mesh extractor optional (voxformat_withnormals)
  • Improved texture coordinates for mesh exports
  • Improved bash completion script creation
  • Improved scene camera centering
  • Fixed Anima Toon (scn) volume loading support
  • Palette optimizations
  • Improved StarMade sment, smd2 and smd3 support

VoxBrowser:

  • New tool to browse voxel collections

VoxConvert:

  • Added --print-formats parameter to print all formats as json the ease the parsing for third-party tools
  • Support multiple --output parameters to write one (or more) input files into different formats in one step

VoxEdit:

  • Auto-create keyframes when the transform is modified via gizmo, too
  • Fixed an error in interpolating between the keyframes
  • Fixed an error while trying to remove unused colors from a re-sorted palette
  • Fixed missing outline for dark voxels
  • Update paint features
  • Added more features to the palette panel (e.g., duplicating and removing colors)
  • Allow to bind the left- and right-scrolling mouse wheel
  • Improved draw color brush darken/brighten to create new colors if needed (and possible)
  • Fixed voxel placing on using the camera view manipulator
  • Fixed grid culling for orthographic projections
  • Selection in ortho fixed side view spans the whole size of the volume
  • Updated key bindings
  • Added popup for renaming a node
  • Fixed a few palette panel issues for sorting and re-ordering
  • Improved grid rendering
  • Added new models to the new-scene-dialog

Thumbnailer:

  • Don't render camera frustums for the thumbnails
  • Allow to change the camera mode (top, left, right, ...)









For further information about VoxEdit, visit its Topic at PPM Forums, Official Website, and Discord Channel. Download the latest version of VoxEdit Here. That's all, folks! Stay tuned at PPM for more news coverage on VoxEdit!

Aloha! A new version of Dawn of the Tiberium Age was published moments ago by their staff. For those unaware of what is being written here, Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here is what we know about Dawn of the Tiberium Age Version 11.3.0:

Quote:
Version 11.3.0:
Released: Mar 13, 2024

  • Added: New multiplayer maps:

    • Dry Heat (Credits: BaghiraRTS)
    • Middle of Nowhere (Credits: Rampastring)

  • Added: An unbuildable Red Alert War Factory without faction logos (Credits: Chronoseth).
  • Added: Snow theater versions of the wider small fords and of the large/long fords (Credits: Bittah Commander).
  • Added: Arrow animations for mission maps (Credits: Crimsonum).
  • Added: An unbuildable Artillery Turret (Credits: Mehdi).
  • Added: Autumn Bushes (Credits: Bittah Commander).
  • Added: The sidebar icons now display a description in addition to the name and price when you hover over them (Credits: Rampastring, Shush, Chronoseth, Polish'dPole).
  • Changed: The human player's casualties are now always on the left on singleplayer mission score screens and the colors are no longer limited to gold and red (Credits: Rampastring).
  • Changed: The color of the text of Nod's singleplayer mission score screen has been changed from green to red (Credits: Bittah Commander).
  • Changed: For Allies and Soviets, the color of the credits has been changed from green to white and the color of the tooltips was changed from green to gold (Credits: Rampastring).
  • Changed: On the "Distant Thunder" Co-Op map, you'll now win after only destroying all of the AI's structures instead of having to destroy all of its units as well (Credits: Bittah Commander).
  • Changed: The Soviet SAM Site no longer requires power to function in classic mode.
  • Changed: The Cruiser now increases its damage per second to 187.5% instead of 209.5% when it becomes elite, and its rate of fire no longer becomes slower.
  • Changed: Civilian units and structures no longer provide experience points for the units that destroyed them.
  • Changed: The A-10 Warthog's graphics have been improved (Credits: GOD-EMPEROR).
  • Changed: The Tank Destroyer can no longer fire over brick walls.
  • Changed: Projectiles (such as SSM Launcher missiles and fireballs) no longer snap to targets that are very far away when they visually miss (Credits: Rampastring).
  • Changed: The MIG now fires its missiles from 2 cells closer to its target, making it less likely to fail and having to reattempt attacks because of being too close to a target.
  • Changed: The quality of the Gun Turret's appearance has been improved (Credits: Bittah Commander).
  • Changed: The Iowa class battleship in the "Liberation Extermination" Co-Op mission now has various turrets that will fire at player units (Credits: Bittah Commander).
  • Fixed: The "Second Wind" Co-Op mission crashed on launch.
  • Fixed: Attack Dogs didn't make a squish sound when they were crushed by a tank.
  • Fixed: The Soviet Barbed Wire Fence had some pixels that appeared to glow on dark desert maps (Credits: Bittah Commander).
  • Fixed: The SSM Launcher didn't properly aim at targets that were positioned at odd angles (Credits: Rampastring).
  • Fixed: You could hear constant splashing sounds while playing on the "Small Town USA" multiplayer map (Credits: Bittah Commander).
  • Fixed: Pavement didn't appear among the LATs in the map editor, and the Auto LAT function didn't work for it.
  • Fixed: Pre-placed defenses were absent from several maps ("Far Harbor", "Frosty Lake", "Tiber", "Trinity", "Island Conquest" and "Island Raiders").


You can learn more about Dawn of the Tiberium Age by visiting the Forums at PPM, ModDB Profile, Discord Channel, and YouTube Video Channel. Download Dawn of the Tiberium Age Version 11.3.0. That's all, folks! Stay tuned at PPM for more news coverage on Dawn of the Tiberium Age!

Aloha! ^Rampastein, the leader of C&C World-Altering Editor, has published C&C World-Altering Editor v1.0.0 moments ago. For those who are not acquainted with it, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. Here are the updates from C&C World-Altering Editor v1.0.0:

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It's time to celebrate! The first feature-complete build of the World-Altering Editor.

Change log from the previous build (v0.9.9.4):

  • Added a tool for checking the distance between two points using a pathfinding algorithm
  • The "About" window now also shows the release version in addition to the build number
  • Implemented remapping of Tiberium for the sidebar overlay preview
  • Slightly cleaned up rendering code
  • Fixed a bug where ground-raising tools could raise terrain all alongside the edge of the map when used on the (visually) easternmost edge of the map
  • Fixed a bug where frames in the overlay frame selector were completely black
  • Fixed a bug where the lighting of object replacement texts could flicker
  • Fixed a bug where a placed light post would "exist twice" on its own cell
  • Fixed a bug where the start and end point visual indicators in the distance check tool did not take zoom level into account
  • Fixed crashes if a terrain generator preset contained too many entries for smudges, terrain objects, or terrain tiles







You can learn more about C&C World-Altering Editor by visiting the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. Download the latest version of C&C World-Altering Editor Here. And that's all for now! Have fun and enjoy C&C World-Altering Editor!

Heads up, everyone! With the release of FinalSun and FinalAlert 2YR 2.00, we have updated the left menu of Project Perfect Mod Website and its Command & Conquer, Tiberian Sun, and Red Alert 2 subsites with their download, as well as the source code. Check the Tiberian Sun and Red Alert 2 sections at the left menu and download them. So, you don't need to own the Steam version of the Ultimate Collection to use them (although having the Steam version of these games might have a couple of advantages, too).

We have kept the old Final Sun 1.01 and Final Alert 2 YR 1.02 downloadable for those who have an older Windows version or like to use the community patches from E1 Elite and secsome.

Have fun and happy mapping!