Hello everyone! Multiples visions, multiple purposes! I guess that's not the expression that you were expecting to hear from us, but this is how we summarize this news.

Today we are launching the second birthday gift for Project Perfect Mod, which is not just one site: we are launching 4 new sites as a result of a major site engine update. Our objective is to allow PPM to extend its content without losing its focus. Here are the recent additions to Project Perfect Mod Group:

- Project Perfect Mod: Command & Conquer: Our dedicated Command & Conquer modding hub at https://cnc.projectperfectmod.com

- Project Perfect Mod: Tiberian Sun: Our dedicated Tiberian Sun modding hub at https://sun.projectperfectmod.com

- Project Perfect Mod: Red Alert 2: Our dedicated Red Alert 2 modding hub at https://ra2.projectperfectmod.com

- Project Perfect Game: Our dedicated game development hub at https://www.projectperfectgame.com

Right now, they are just a subset of Project Perfect Mod, after all, we have to start somewhere. However, our engine upgrade allows them to have their own exclusive news and content, which should happen soon enough, especially with the newly released Project Perfect Game.

We have also upgraded our news engine to provide news from RSS feeds and that extends to our hostees as well, if they desire.

And depending on the response of our community, we can create other subsites for other topics of interest. Graphics creation anyone?

I hope you enjoy the new places and we will soon develop more content for them.

Hello everyone! Today, September 30th is PPM's 21st anniversary! It's that very old story where 21 years ago we started a Tiberian Sun mod that was never finished, and no one knows anymore where to download it, called PPM: Final Dawn. We transformed this place into a community that did everything except PPM: Final Dawn. Note, however, that I still plan to finish this mod one day, in a long term.

We usually celebrate our birthday with gifts. Unfortunately, these gifts delay on most of the years. This year won't be different. The reason, this time is not the COVID-19 pandemic or my Ph.D. dissertation. It is my barbecue toasted computer that is awaiting a new motherboard to be resurrected. Once it returns, we'll bring some good surprises.... and the cake! Yea, guys, I can't upload the new cake this time. I'll place the one from the last year temporarily and update this post once my computer returns.

Update 1: My PC has been repaired and I've already implemented the first of the birthday gifts on the site. It is not new content for those who browse the forums, however, quite useful for Red Alert 2 modders. And now you'll find it under Red Alert 2 -> Resources, the PPM Halloween Assets, PPM Winter Holliday Assets and the PPM Tropical Themed Assets collected by Master Haosis. The cake has been updated accordingly.

The credits for today's cake goes to this site

Update 2.6 - Take to the Sea's


Update 2.6 is here and comes with it the long awaited naval expansion! Ship warfare is now available as well as many visual improvements, maps, and campaign chapter 3 making the game more polished that ever!

Campaign - Chapter 3

The next chapter of the second tiberium war story is complete. Follow the story revealing the identity of the assassin, the voyage into naval warfare, and the realizing of Kane's diabolical plans!

Naval Warfare

Now available will be the construction of the shipyard as well as three ships available for each faction. The Skiff, Hammerhead, and Triton is available for GDI and the Striker, Cyclone, and Nemesis for Nod.

Though Naval combat is now available it was never intended for original Tiberian Sun. I tackled this challenge and have been able to make it nearly bug free but there are a few issues that I was unable to remedy. Here are some known issues that exist that as far as I know are not fixable:

- Carryall bugs out when trying to lift naval ships (so don't do it)
- Jumpjet soldiers will only fire upon naval ships if they are near land
- Water pathing is not perfect and some complex maneuvers around shores and cliffs with ships will not work. (happens sometimes)
- Shipyard shares construction que with war factory

Overall they are minor issues but if I find a way to counter them I will.

Extreme Terrain Expansion

The Tiberian Sun Extreme Terrain Expansion has also made it’s way in the game and the new campaign missions have made use of it. You will see much more detailed city environments with new buildings, roads, and canals. Sadly no skirmish maps make use of it yet but there will be in the future! I would also like to thank the developers of the terrain expansion, it was a ton of work to make this asset pack and making available to the public is spectacular!

Weapon Effects

I've made several changes to weapon such as fire effects are much more visually satisfying but the largest improvement is bullet fire. I've completely overhauled all bullet fire from light infantry to heavy turret fire and now bullet ricochet will reflect the surface they are hitting including sparks and light. I've also improved the veteran upgraded weapons of the Phoenix and Artillery to make them much more satisfying.

Major Changes:
- Campaign (Chapter 3) Released
- GDI Shipyard now available
- Nod Shipyard now available
- Skiff (New Unit)
- Hammerhead (New Unit)
- Triton (New Unit)
- Striker (New Unit)
- Cyclone (New Unit)
- Nemesis (New Unit)
- All bullet fire has been overhauled including visuals and particle effects
- New multi player maps and improved originals for use with naval combat
- Improved atmosphere lighting options
- Fire animation color palette has been improved (the first of many)

Minor changes:
- (Campaign 7) Destroying land mines will not be required to complete mission
- (Campaign 10) will no longer display - Trigger Activated -
- Multiplayer lighting option changed to atmosphere and more choices available
- Ion cannon has smaller blast radius but has shorter cooldown
- GDI color palette modified to be more blue that purple
- Marine weapon sound changed to be less annoying
- Raider does more damage versus everything
- Artillery Voice changed and veteran weapon improved
- Phoenix veteran weapon improved
- Missile speed and accuracy improved
- Khetana regenerates quicker while standing in Tiberium
- Obelisk of light charge audio improved
- City lamp sizes reduced 20% to be more realistic
- Dual lamps for cities were added
- (Map) Atlantis expanded to allow for naval combat
- (Map) Mirage expanded to allow for naval combat
- (Map) Shoreline expanded to allow for naval combat
- (Map) Treasure Isle (3 Player) added
- (Map) Snowland (6 Player) added
- (Map) Avalanche is improved
- Flametank icon Improved
- Jumpjet icon Improved
- Raider icon Improved
- Droppod upgrade icon Improved
- Ion Reactor icon Improved
- Viper icon Improved

That is all for this update and I'd like to thank you for supporting this project over the years as I've been passionately working on it.
- Ever_Valiant

Tiger Yan has released an expansion pack for The Nam: Vietnam Combat Operations mod called Tour of Duty, in order to celebrate the first year after The Nam's public release. The Nam is a modification of Tiberian Sun that brings the player back to the Vietnam War. Among the many factions present in the mod are the Vietcong, North Vietnamese, Khmer Rouge, Pathet Lao, Americans, Koreans, Pinoys, and Chinese.

The Tour of Duty DLC now gives players a greatly enhanced version of the original game plus all-new maps, units, and music tracks (no installation needed so it's completely safe to download). Aside from infantry and armor combat, the RTS now features naval warfare and vicious dogfights between American and Vietnamese planes!

New units include the fearsome AC-47 'Spooky' gunship, the M-163 Vulcan (a tank built around a huge Gatling gun), the Vietnamese K-63 amphibious APC, MI-8 helicopter, mobile SA-2 launchers, sneaky Vietcong infiltrators, senior officers, river sampans, gunboats, support craft, and even armored naval monitors. Defend the nightmarish Do Lung Bridge (featured in the movie Apocalypse Now) and penetrate the mysterious waterways of the Mekong Delta with your gunboats. Wage an air war over North Vietnam, defended by MIG interceptors and batteries of cannon and SAM missiles. Liberate or destroy villages and launch ambushes from hidden jungle bases. Whatever Vietnam War scenario you've always wanted to recreate, you'll find it here.

You can follow the instructions here to download the latest version of The Nam with the Wider War and Tour of Duty expansion packs included.

Hello again! Today is the last day of the Tiberian Sun 22nd Anniversary celebration and today's event is related to Fading Dusk.

It is a Tiberian Sun modification that brings GDI, Nod and the Forgotten to the battlefield, among many other interesting features, new units, graphics, etc.

TS anniversary event - TS turned 22 years old this week! Join us on Danku's stream @ 12:00 (midday) to get a glimpse of some alpha gameplay footage from Fading Dusk, as well as a Q&A session with the main developers (askhati & Tiberius)

You can check Dannyu Danku's channel here HERE.

Also, following the Tiberian Sun 22nd Anniversary calendar, here's the full list of events:

12:00 to 13:00 GMT - Livestream
14:00 to 15:00 GMT - Live Q&A
16:00 to 17:00 GMT - Live Q&A - quiz show

For more information, visit Fading Dusk's channel at C&C Mod Haven. Have fun!

Today is Tiberian Odyssey day!
Aug 28, 2021 - 15:30
Hello everyone! Yesterday was the 22nd anniversary of the game Tiberian Sun and, yea, a little bit late happy birthday to Tiberian Sun! I hope that this event motivates EA to do what everyone expects them to do: a remastered version or a remake of Tiberian Sun and Red Alert 2, but while that doesn't happen, let's move on with the rest of the event because it is not over.

Over the next few hours, the Tiberian Odyssey's event starts. Here are the details:

Theres some exciting action planned tonight as part of the Tiberian Odyssey evening (as part of the 22nd Tiberian Sun Anniversary celebrations)!

- Orac will be leading the charge demoing and going through the current state of Tiberian Odyssey @ 6 GMT https://www.twitch.tv/mn_orac
- Lunak, MarkJFox and Danku will be streaming some multiplayer during the evening (around 7.30GMT onwards) https://multistre.am/mn_orac/lunak89/markjfox/dannydanku/layout11/
- After MP games Orac will be joined by TeamBlack for some Bob Ross style Asset Creation! https://www.twitch.tv/mn_orac

To keep updated with Tiberian Odyssey checkout these links:
- moddb: https://www.moddb.com/mods/cc-tiberian-odyssey
- Tiberian Odyssey Discord: https://discord.com/invite/tqdrr75
- Tiberian Odyssey Project Perfect Mod Forum: http://www.ppmsite.com/forum/index.php?f=178
- Tiberian Odyssey Official YouTube: https://www.youtube.com/user/TiberianOdyssey

For those wondering what kind of content was released for the vanilla Tiberian Sun yesterday, we do spotlight these two videos:

Interview with Vipeness, who was a trainee at the Q&A from Westwood for Tiberian Sun.

C&C Family Feud with MarkJFox

That's all for now and happy event!

Hello everyone! The Tiberian Sun 22nd Anniversary celebration continues but, before we move forward, let's catch a piece of important news that happened during Twisted Insurrection's event: the release of Twisted Insurrection 0.9!

Version 0.9 is out! This major update comes with a wholly revised multiplayer, with up to 6 playable multiplayer factions and over 1,200 additions, fixes, and changes. Many single-player missions have received tweaks and twists too.

How to update? Simply launch your TI client, and it will prompt you with an update.

Head to the TI Anniversary Livestream below where I will go through some of the main changes and show off some fresh new gameplay.

So, that's all? No, you can view all the details on the video below:

If you have Twisted Insurrection, open the game client and update it from there. If you don't have it, download Twisted Insurrection 0.8, install it. Then open the game client and update it.


Now we can move forward to the next event: Tiberian Genesis. Today's mod showcase will be Tiberian Genesis, which is a modification for Arma 3, a multiplayer first-person shooter game. Tiberian Genesis brings the Tiberian Sun settings to it, allowing you to play as GDI and Nod soldiers at the Second Tiberium War.

The event will happen at Tiberian Genesis Discord Channel.

12:00 to 13:00 GMT: Project Presentation and Q&A via Discord
13:00 to 14:00 GMT: Showcase with Pictures
14:00 to 15:00 GMT: Showcase with Videos
15:00 to 18:00 GMT: Q&A via Discord
18:00 to 19:00 GMT: Suggestions, ideas and feedback

And that's all for now!

Hello again! The Tiberian Sun 22nd Anniversary continues after a day covering Tiberium Resurrection and, today, we'll see a lot of content about Twisted Insurrection! One of the top mods hosted here, Twisted Insurrection is a Tiberian Sun modification that brings the following scenario: what if Nod won the First Tiberium War in Tiberian Dawn? It features GDI, Nod, and even the mischievous Globotech, amazing graphics, and music (including a new soundtrack from Frank Klepacki himself), among many, many things.

Ok, but how will the event work? That's the one million dollars question of the day... but no, that ain't come from my pocket! I could not find out an official announcement from the TI team explaining the whole thing. What do I know comes from this picture and that one of the TI staff members confirmed at the TI Discord Channel that the event starts at 12:00 CEST, which matches the time mentioned on that picture.

So, following the information that we have so far, here's the deal:

Twisted Insurrection event: 25/08/2021

- 12:00 to 14:00 CEST - Welcome & Casual Games
- 14:00 to 15:00 CEST - Art Contest with Public
- 15:00 to 16:00 CEST - Pretty Bases & Environment Contest
- 16:00 to 17:00 CEST - Live Quesitons & Answers
- 17:00 to 20:00 CEST - Casual Games
- 20:00 to 21:00 CEST - Developer Stream
- 21:00 CEST - Conclusion

For those wondering where to go to participate in this event, I highly recommend trying the Twisted Insurrection Discord Channel. If it is not there, you'll certainly find answers there. It's not clear to me which streamers will stream the Developer Stream.

Regarding the contests, if you are interested to participate, you should work on your submission as fast as possible, because, during the hour of these events, they will only analyze what was submitted on their Discord Channel -> fan creations.

Update: You can watch it live here.