Notepad++ 8.5.1 has been released!
Mar 24, 2023 - 17:40
Hello ladies and gentlemen! The staff from Notepad++ has recently released Notepad++ 8.5.1. Notepad++ is a free and open-source code editor and Notepad replacement that runs on Windows. It supports several programming languages, multiple tabs, plugins, and is based on the powerful editing component Scintilla.

Here are the updates from Notepad++ 8.5.1:

Quote:
Notepad++ v8.5.1 Release is available here:
https://notepad-plus-plus.org/news/v851-released/

Notepad++ v8.5.1 bug-fixes and new features:

  • Use the new modern shell "Edit with Notepad++" of Windows 11 instead of hijacking "Pin to Quick access".
  • Update scintilla to 5.3.4 and lexilla to 5.2.4.
  • Add MS Transact-SQL support.
  • Add GDScript language support with autocomplete & functionlist.
  • Fix UDL empty button regression after changing localization.
  • Add the ability to copy “Find what” to “Replace with”, and vice versa in the Find Replace dialog.
  • Fix the DocSwitcher RTL problem, and use the edit field instead of a small popup value dialog.
  • GUI visual enhancement: Fix whole dialog items blink when an item value changes.
  • Make the tray icon context menu translatable.


For people who have ARM devices, could you test http://download.notepad-plus-plus.org/repository/8.x/8.5.1.RC/npp.8.5.1.Installer.arm64.exe and confirm if the newly added Explorer context menu entry ("Edit with Notepad++") works fine with your Windows 11 ARM64.

Auto-update will be triggered in one week if no critical issue is found.


For further information about Notepad++, visit its Official Website, and Forums. You can download Notepad++ 8.5.1 Here. And this is all for today! Enjoy Notepad++ and provide your feedback about it so it can get better.

Greetings, commander! Dawn of the Tiberium Age has been recently improved with the release of Dawn of the Tiberium Age 9.9.3. For those unaware, Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here are the goodies that comes with Dawn of the Tiberium Age 9.9.3:

Quote:
Version 9.9.3:
Released: Mar 17, 2023

  • Added: New multiplayer map "Icy Ridge" and "Cliffs of Insanity" (Credits: Rampastring).
  • Changed: The "Frozen Wasteland" multiplayer map has been remastered (Credits: Rampastring).
  • Fixed: You were unable to load a saved game from the "Would you like to replay the mission?" dialog that is shown after failing a mission (Credits: Rampastring).
  • Fixed: Text triggers in several missions were cut off and only displayed partially (Credits: Rampastring).


If you are curious about Dawn of the Tiberium Age, visit the Forums at PPM, ModDB Profile, and Discord Channel to obtain further information about it. Download Dawn of the Tiberium Age 9.9 Here and then, use the auto-update tool to obtain 9.9.3. That's all, folks! Stay tuned at PPM for more news coverage on Dawn of the Tiberium Age!

Hello ladies and gentlemen! The youtuber MarkJFoxCnC has made a preview video showcasing the latest multiplayer GDI co-op campaign from Dawn of the Tiberium Age. For those unaware, Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here is the stream:





You can learn more about Dawn of the Tiberium Age by visiting the Forums at PPM, ModDB Profile, and Discord Channel. And this is all we can offer for today regarding Dawn of the Tiberium Age!

One vision, one purpose! A new version of The Second Tiberium War has been released recently by Ever_Valiant. For those who are not acquainted with it, The Second Tiberium War is a modification for Command & Conquer: Tiberian Sun that improves upon the atmosphere and gameplay to strive for the maximum potential of the game. Here are the updates from The Second Tiberium War 2.8 - Regenesis:

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Update 2.8 - Regenesis Release!
(Mar 13, 2023)

Update 2.8 is here! You may now play the long-awaited campaign finale to the Second Tiberium War! It's been a long journey, and I hope you all enjoy the hard work I put into the project.

When I first began working on a redesigned campaign, I never thought I'd ever finish it. I created a layout in photoshop years ago of this huge campaign story with in-game cinematic missions and epic plot twists that told the story from both factions' perspectives. I then stood back and looked at it and said, "there's no way I'd ever be able to make this. What the heck am I thinking?", But I'm glad I stuck to it.

This project was started in May 2012 when I began tinkering with Tiberian Sun: Firestorm in Tibed. The first thing I did was add the Cabal tech structures to the game, and since then never stopped. I didn't even know how the add a new icon to the sidebar, let alone anything else. But with anything in life, if you keep at it and don't give up, you can achieve anything. I hope you enjoy the completed campaign, and if there are any issues or (I don't think that's supposed to happen) moments, please post it below, and I will address it as soon as possible.

So is this the end?..........



Campaign

The Campaign finale is complete now, consisting of chapters 8 & 9. The final mission is also available and can be played by either faction. I’ve also remade cinematic 3 - Mystery Revealed to match the new content and have revamped a few earlier missions that needed it.

Campaign 17 - Atrocity


Campaign 18 - In the Dark
[img=600]https://www.moddb.com/mods/the-second-tiberium-war/images/campaign-18-preview[/img]

Campaign 19 - Regenesis



The Basilisk
A new addition to the Brotherhood’s arsenal is the Basilisk, a dedicated Anti-aircraft unit, and apc which is the new go-to unit to defend against air assaults.



Veteran Upgrades
Due to Tiberian Sun limited hitpoint regeneration, I've reworked all veteran upgrades.

  • Veteran Rank 1: Move Faster, Greater Sight, Regenerate Hitpoints
  • Veteran Rank 2: Defense Increased, New Weapon / Greater Firepower, (any unique bonus that unit receives)



Briefing and Loading Screens

I've remade all the score, briefing, and loading screens in high quality and have designed them to look great no matter what resolution you play at!




Multiplayer Maps

We have a few new maps for you to enjoy, as well as some remasters of previous ones.

District 7 (4 players)


Warmere Lake (4 players)


Chemical city (4 players)



Major Changes:

Chapter 8 & 9 including:

  • Mission 17 - Atrocity
  • Mission 18 - In the dark
  • Mission 19 - Regenesis (GDI)
  • Mission 19 - Regenesis (Nod)
  • Cinematic 5 - Destiny's Call
  • Cinematic 6 - Revelation
  • Cinematic 2 - The Master Plan Improved
  • Cinematic 3 - Mystery Revealed Remade
  • Mission 1 is slightly easier
  • Mission 3 is slightly easier
  • Mission 4 modified
  • Mission 11 is more difficult


Multiplayer/Skirmish Maps:

  • District 7 (4) New!
  • Warmere Lake (4) New!
  • Chemical City (4) New!
  • Atlantis now has ramps to water.
  • Crater Conflict cleaned up.
  • Scorched Oasis remastered
  • Avalanche remastered
  • Highway 42 remastered


New Units

  • Added Basilisk for Nod, replaces heavy apc.
  • Added Semi Truck (Gastank)
  • Added Bio-weapon Truck (Campaign only)
  • GDI and Nod construction yards and MCVs have been separated
  • Smaller infantry available just follow the readme in TSTW/MIX/Scaled Infantry folder


Minor changes:

  • Orca fighter and Banshee damage increased by 20%
  • Disruptor speed reduced from 4 to 3
  • Terror Flame tank now self-repairs
  • Raider can no longer fire upon aircraft
  • Phoenix has 10% more hitpoints
  • Nod AA pulse cannon damage increased by 20%
  • Stealth tank deals 15% more damage but has 5% fewer hitpoints
  • Terror Flame tank rate of fire increased (not damage dealt per second)
  • Terror Flame Tank explosion improved to imitate a compressed gas explosion
  • Repair bot receives promoted bonuses if promoted by crates
  • Stealth Tank Icon Improved
  • Reworked all veteran upgrades.
  • Green and Blue Tiberium fona now available on Tundra Maps
  • Overcast and Mutant Gloom atmosphere lighting lowered
  • Tiberium Eruption no longer spawns Tiberium.
  • Loading and briefing screens visually improved and now work with any size resolution.
  • Temperate tree's cleanup up and no longer use a neon green color palette
  • Grammar improved in many missions and briefings


For further information about The Second Tiberium War, visit its Forums at PPM, and ModDB Profile. Grab the latest version of The Second Tiberium War by clicking Here. And that's all regarding The Second Tiberium War for now. Stay tuned at PPM for more news about The Second Tiberium War!

Hello ladies and gentlemen! The youtuber MarkJFoxCnC has made a preview video showcasing Tiberian Odyssey. Tiberian Odyssey is a modification for Command & Conquer Tiberian Sun that uses Vinifera. Tiberian Odyssey takes place 11 years after the events of C&C Tiberian Sun: Firestorm and portrays its unique vision of a greatly expanded Tiberian Universe. It brings a brand new story told through an innovative and interactive campaign. It also provides new features such as; improved and reworked graphics, revamped sound effects, a completely new and original musical score, and a plethora of new dynamic maps featuring dynamic lighting and randomized weather effects, along with multiple game modes! Here is the video:





You can check more information about Tiberian Odyssey by visiting the Forums at PPM, ModDB Profile, and Discord Channel. And that's all regarding Tiberian Odyssey for now. Stay tuned at PPM for more news about Tiberian Odyssey!

One vision, one purpose! A new version of vengi engine and its VoxEdit has been released recently by mgerhardy. For those unfamiliar with it, VoxEdit is a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. It uses the vengi voxel engine. Here are the changes and the fun stuff from Vengi engine 0.0.24:

Quote:
Changelog
A more detailed changelog can be found on github.

Join our discord server.

See the documentation for further details.

Known issues.

Try it online in your browser: voxedit

Watch a video about an animation created in vengi-voxedit.

0.0.24 (2023-03-12)
General:

  • Support using palette cvar as a destination palette again by setting voxformat_createpalette to false
  • Added new image formats from SOIL2 (DDS, PKM, PVR)
  • Added FBX read support
  • Improved texture lookup for mesh formats
  • Added multiple color reduction algorithms and exposed them to the user by the cvar core_colorreduction
  • Fixed several issues with AceOfSpades vxl format - switched to libvxl for loading and saving
  • Fixed splitting volumes even if not needed (off-by-one error)
  • Fixed multi-monitor support
  • Fixed colors in the tree generator
  • Improved the key binding handling and made it more flexible
  • Added support for loading minetest mts files
  • Fixed Command&Conquer vxl format writing issue
  • Added own format with the extension vengi
  • Added basic alpha support
  • Fixed saving the keybindings with multi-click
  • Improved keybinding and ui setting saving (added a version)
  • Fixed invalid transform on re-parenting a node
  • Refactored the file dialog
  • Fixed issue in saving MagicaVoxel vox files under some special conditions
  • Implemented basic transparency support for voxels
  • Fixed invalid clamping for uv based pixel lookup (mesh imports)
  • Update renderer to only use uniform buffers
  • Fixed rendering issue for windows users
  • Fixed fullscreen issues for windows users
  • Extended lua script bindings to allow to render of text as voxels
  • Support GLES3 rendering

VoxConvert:

  • Show supported palette and image formats in help screen (--help)

VoxEdit:

  • Disable the animation window if there are no animations to show
  • Allow showing the color picker in the palette panel
  • Reworked the modifiers panel
  • Made undo/redo more visible
  • Switched the camera modifier to the right side of the viewport
  • Fixed diffuse and ambient color settings mix-up
  • Merged layer and scene graph panel into one
  • Several gizmo-related fixes and improvements
  • Added simple UI mode, which removes some panels
  • Fixed a few mementos (undo/redo) related issues
  • Added templates to the menu (robo, chess, head and chr_knight)
  • Allow controlling the number of viewports
  • Allow defining pre-defined region sizes (see ve_regionsizes cvar)
  • Some ui actions are only available in edit mode
  • Edit mode has support for the gizmo now - you can shift the volume boundaries
  • Highlight copy&paste volume region
  • Visually disable some buttons if they won't work in the current mode anyway
  • Don't execute actions for hidden nodes
  • New keybindings
  • Allow sorting of the palette colors by hue, saturation, or brightness
  • Allow to select and drag keyframes in the animation timeline
  • Export animations as AVI
  • Allow importing a whole directory into a scene
  • Allow selecting all node types in the scene graph panel
  • Allow editing node properties
  • Added voxel cursor tooltips about the position in the volume
  • WASM/HTML5 port



For further information about VoxEdit, visit the Topic at PPM Forums, Official Website, and Discord Channel. Grab the latest version of VoxEdit by clicking Here. That's all, folks! Stay tuned at PPM for more news coverage on VoxEdit!

A new version of Dawn of the Tiberium Age has been released recently by their crew. I guess they are still calibrating their 9.9 series, following the feedback they might have received from their new co-op campaign. For those unfamiliar with it, Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here are the changes and the fun stuff from Dawn of the Tiberium Age 9.9.2:

Quote:
Version 9.9.2:
Released: Mar 09, 2023

  • Changed: The Behemoth's hitpoints and damage have been increased by 10%.
  • Fixed: Mouse cursor movement now looks smoother on monitors refresh rates above 60 Hz (Credits: Rampastring).
  • Fixed: The Demo Truck was no longer able to deal damage.
  • Fixed: The multipalyer game lobby crashed whenever you entered it before the client finished checking for updates (Credits: Rampastring).
  • Fixed: The LAN load game lobby crashed after a match finished (Credits: Rampastring).
  • Fixed: On the "Field" multiplayer map the AI often placed structures beyond the cliffs (Credits: Chronoseth).
  • Fixed: The bunnies in the "Bunny Lockdown" Co-Op mission only had 10% of their intended hitpoints (Credits: Rampastring).
  • Fixed: The Bunzilla in the "Bunny Lockdown" Co-Op mission was unable to destroy walls.
  • Fixed: In the "Nuclear Winter" Co-Op mission enemy nuke silos now take longer to activate to offset for nuke balance changes made since the mission's release (Credits: Rampastring).
  • Fixed: In the "Distant Thunder" Co-Op mission players now receive some starting units to offset for balance changes made since the mission's release (Credits: Rampastring).
  • Fixed: In the "Freezing Offensive" Co-Op mission there was an issue where the western player's Cruisers' weapons were unable to reach enemy units on the river due to balance changes made since the mission's release (Credits: Rampastring).
  • Fixed: In the "Freezing Offensive" Co-Op mission the difficulty was slightly reduced to account for balance changes made since the mission's release (Credits: Rampastring).


For further information about Dawn of the Tiberium Age, visit the Forums at PPM, ModDB Profile, and Discord Channel. Download Dawn of the Tiberium Age 9.9.0 Here and use the auto-updater tool to obtain 9.9.2. And that's all for now! Have fun and enjoy Dawn of the Tiberium Age!

Hello ladies and gentlemen! The developers of Tiberian Sun Patches at CnCNet have been busy recently working on it in these recent weeks. I guess that the recent Dawn of Tiberium Age co-op campaign has inspired its progress. Some of the changes worth mentioning are:


- Ability to play VQA files in multiplayer campaign matches.
- Fix the save-corruption bug in multiplayer saves.
- Fix missing notifications for saving a multiplayer game.
- Change the default mouse render interval to 8.
- Improved Vinifera support with adjusted DTA text color by changing hacks to be compatible with Vinifera and Logging "OOS stuff" even in Vinifera builds.


For those unfamiliar with it, Tiberian Sun Patches is a community patch that strives to fix bugs and improve the features from Command & Conquer: Tiberian Sun 2.03, providing a better experience to use it on CnCNet online.

You can check more information about Tiberian Sun Patches by visiting the Official Website, and Discord Channel.

The recent Tiberian Sun Patches builds can be downloaded here. A new release was posted a few hours ago, with the mouse render interval update. Be aware that they might be unstable, but they are functional and useful.

That's all, folks! Stay tuned at PPM for more news coverage on Tiberian Sun Patches!