Howdy! A new version of Notepad++ has been released recently by their team. Notepad++ is a free and open-source code editor and Notepad replacement that runs on Windows. It supports several programming languages, multiple tabs, plugins, and is based on the powerful editing component Scintilla.

Here is the official announcement from Notepad++'s staff about Notepad++ v8.4.9:

  • Fix saving 4GB+ files file size cutting off issue. (Fix #12526)
  • Fix v8.4.8 hanging while opening some Pascal files. (Fix #12822)
  • Add JSON5 support, only JSONC currently (with js comment supported). (Fix #11676, #11713)
  • Add configuration for panels to ignore ‘-nosession’. (Fix #9710)
  • Fix Notepad Replacement display ‘Cannot open file " "’ regression in v8.4.8. (Fix #12775)
  • Fix Notpad++ hangs while deleting search results results. (Fix #12555)
  • Fix XML tag-matching not be case-sensitive. (Fix #10011)
  • Add support selection for “EOL to Space” commands, “TAB and Space conversion” commands & trim operations.(Fix #12720, #12745, #12702, #12602, #12658)
  • Improve Pascal/Delphi function list performance. (Fix #12693, #12687, #12808)
  • Fix exclude functions in comment zones in C++, PHP, JavaScript and Pascal. (Fix #12759)
  • Use a stable sort algorithm instead of a standard sort one. (Fix #12678)
  • Fix doc switcher not using alternate icon sets. (Fix #12242)
  • Enhance dark mode. (Fix #12713, #12737)
  • Fix hand cursor on URL too small display under high DPI issue. (Fix #12772)
  • Fix docking GUI regression for a plugin in light mode. (Fix #12007)
  • Fix cannot undo “Block Uncomment” & “Insert Date/Time” commands in one shot. (Fix #12830, #12831)
  • Fix sub-menu folder display mess in non-western languages under Macro/Run menu. (Fix #12670)

You can check more information about Notepad++ by visiting the Official Website, and Forums. Notepad++ is downloadable at This Address. And that's all for now! Have fun and enjoy Notepad++!

Greetings, commander! FunkyFr3sh, the leader of cnc-ddraw, has published a new version of cnc-ddraw called cnc-ddraw For those unfamiliar with it, cnc-ddraw is a rendering alternative for old games that uses Direct Draw, making them compatible with newer systems and improving their graphics. You can use it on games like Command & Conquer Gold, Command & Conquer: Red Alert, Command & Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, Carmageddon, Carmageddon 2, Warcraft 2, StarCraft, Diablo, Diablo 2, Age of Empires, Age of Empires II, Theme Hospital, Populous: The Beginning, Outlaws, Dungeon Keeper, Dark Reign: The Future of War, Star Wars: Galactic Battlegrounds, Atomic Bomberman, Dune 2000, Oddworld: Abe\'s Oddysee, Commandos, Red Baron 3D, F-16 Multirole Fighter, F-22 Raptor, Nox, among others. Here are the updates from cnc-ddraw


  • Download and extract it into your game folder
  • Start the game

Game doesn't work? Please check the Readme file and the wiki.


  • [Alt] + [Enter]                  = Switch between windowed and fullscreen mode
  • [Ctrl] + [Tab]                    = Unlock cursor
  • [Right Alt] + [Right Ctrl]  = Unlock cursor
  • [Alt] + [Page Down]        = Maximize window (Window borders must be disabled in config)


  • Fixed a bug in Red Alert 2 where you couldn't start a campaign game when windowed/borderless was enabled
  • Fixed a bug with the steam overlay (and possibly other overlays)
  • Updated the Road Rash preset
  • Added a preset for Theme Park World

If you are curious about cnc-ddraw, visit the Official Website to obtain further information about it. cnc-ddraw is downloadable at This Address. And this is all for today! Enjoy cnc-ddraw and provide your feedback about it so it can get better.

Firestorm DevTalk 8
Jan 09, 2023 - 21:35
Hello everyone! A new developer talk video of Firestorm has been shared recently by Totem Arts. For those unaware, I am not talking about Tiberian Sun's official expansion pack. This Firestorm that I mean is a game created with Unreal Engine that replicates the universe of Command & Conquer: Tiberian Sun in a modern-looking first-person shooter. Here is the video:

For further information about Firestorm, visit the Official Website, Forums, ModDB Profile, Discord Channel, and YouTube Video Channel. And that's all for now!

Greetings, commander! Starkku, the leader of BatchTMPConverter, has published BatchTMPConverter 4.0. This software is a command-line tool for replacing tile image data on Command & Conquer Tiberian Sun / Red Alert 2 terrain template (.TMP) files. It allows for fast and quick conversion of PNG image files into already existing terrain templates. The changes from BatchTMPConverter 4.0 were announced with the following words:


  • Target framework version has been changed from .NET Framework 4.0 to .NET Framework 4.8.
  • Added option to output template z-data as images (grayscale, pixel brightness is z-data value times eight)
  • Added option to fix z-data (values above 31 converted to 0) for processed tiles. Works even if no image data is converted.

You can find more information about BatchTMPConverter by visiting the Topic at PPM, and Official Website. Grab the latest version of BatchTMPConverter by clicking Here. That's all, folks! Stay tuned at PPM for more news coverage on BatchTMPConverter!

Hello everyone! At Project Perfect Mod, we wish a happy 2023 for everyone! The year when your dreams come true, and you get a lot of interesting content, games, and mods to play.

And now, it is the time for our traditional Happy New Year posts, where we will keep the same structure as the last one: first, we talk about 2022 for the PPM community websites and forums and then, the future plans.

2022 for the PPM Community:

The year 2022 was important for the Project Perfect Mod Community to confirm its news activity at a level that we definitely were not used to. For those who visited PPM before 2022, we had months where we had 1, 2, or even didn't have any news posts at all. Now, we have two to three news per day, sometimes more than that. And if we don't have news here, you might have a hard time finding related news elsewhere. If you visit Project Perfect Game or any of the other subsites (Command & Conquer, Tiberian Sun, Red Alert 2, and the recently released Generals one), you won't find news posted in November in any frontpage. We have also fixed several bugs in the subsites, and their news posts are longer different from the look of the original Project Perfect Mod. We still have to fix the content in Project Perfect Game and also fix the community news trackers in this place.

The news activity has also increased because we have been covering more content. We have added to our coverage different game engines, such as Spring, Open TTD, Open RCT2, and FreeCiv. We have also brought closer to our lens image creation tools such as Blender, GIMP, PaintNET, Krita, among others, including add-ons for these tools. We have also covered some popular programming IDEs such as Visual Studio, Visual Studio Code, and NotePad++.

Besides that, the changes are not visible. Bug fixes and even an incomplete work on the forum engine to make our forums more... alive, like something that could eventually become some sort of chat tool. There were a lot of efforts in the back scenes to improve the news posting detection and creation tool to achieve this kind of activity with the news posting mentioned earlier.

Future Plans for PPM Community:

The PPM community relies on user-created content to keep it fresh, alive, and kicking. The massive creation of news allows me to contribute to it, but this is not enough. We need your posts, your created assets, your mods, feedback, doubts, etc. So, it is time to share our plans for the PPM Community for the next year and beyond, as we always do in our traditional Happy New Year posts:

-> Context-based post content: We plan to add a BB code to allow parts of a forum post to be visible only on forums or only on PPM, PPG, RA2 PPM, TS PPM, or C&C PPM.... or a mix of them. With the creation of the PPM subsites and PPG, we are in dire need of this feature. I'm still trying to figure out the best way to do that without compromising our RSS feeds.

-> Create more content for Project Perfect Game: PPG's content needs to cover the game engines that its news posts are covering. Right now, we only have a subset of the content of PPM on it, but the idea is that it will eventually grow to its own thing. We already have the infrastructure to do that. It also needs its own art, buttons, and a few things that will give its own identity.

-> Re-plan the use of the forum keywords by the users: Right now when you create a post, you have the option to write some keywords for it. They will only show up if a moderator/admin approves it. But this is definitely a terrible way to use it because keywords will only be useful if they follow some standards. And this is a task for those who organize the forums. So, our idea is to have a fixed set of keywords in each forum that should be allowed to be used, which should affect its organization. I.e., If you want to report a bug from a project, you could highlight the "#Bug" keyword in your topic. If a moderator of the forum eventually fixes your reported bug, it could add a #Fixed to your topic or any other keyword that fits. Then, you could view all topics with #Bug in the forum if you hit the highlighted word at the top of the forum view. Things like that could also be helpful in reducing the number of forums here. Let's say you have a mod. Instead of having a forum for each faction, you could replace it with the use of keywords #GDI, #Nod, #Forgotten, etc. The possibilities are countless.

-> Modernize the forums' user interface: We want to make it become more friendly to browse it with mobile devices. Also, we want to allow posting, editing, and other common tasks to be faster and as comfortable as a chat in discord. We also plan to bring friendly URLs, HTML5 support, etc...

-> Add multiple participants for Private Messages, transform it into a conversation and Report this Post to a Moderator: Right now, you can only PM a single person, and this is quite unattractive when you have Discord, Whatsapp and so many other better messaging options. A Report this Post to a Moderator feature requires PMs to multiple participants. Otherwise, the best thing we can do is Report this Post to Banshee. We also need a better mechanism to warn when a PM receives a response.

-> Improve the internal news creation tool to quickly allow the creation of other types of news posts: It would be fun if we had a weekly resume of the attractive SHP, Voxel, 3D, maps, etc. that were submitted in the forums. Or, if we had the means to track the videos that were created by streamers who play the mods we develop here. And there is more room for different kinds of news that could still be interesting for mod/game development.

-> Modernize the sites and subsites: While most of our plans for site and subsites modernization have been implemented, there is one thing left: The ability to show news as we scroll and have each news with a friendly URL that can be crawled by the search engines.

-> Allow users to create communities in PPM forums that are detached from PPM's forum organization: We want to eventually allow any forum user to create forums without my interference. However, these forums would not show up on the index, although they would still be publicly accessible if desired by the owner of the community. So, if you have a project, instead of requesting hosting here, you would simply create a forum for it. If it is good enough, we will promote it in our index. Otherwise, it would be ok. Of course that it is something that our current infrastructure is not ready to run, and when it becomes available, it would also require a lot of attention in terms of content, security issues, and bugs. This is a long-term plan.

-> Progress with my doctorate project to transform low poly pixel art into highly detailed images: The scope of my Ds.C. thesis is broader than that, but a super-sampling application of it would help us to convert our SHP files into something that could be used in other games and projects.

-> Progress with VXLSE III's 3D model export feature: This is important if we plan to become a community that modifies or develops 3D games. We have many voxel assets that would be very useful in newer games if we are able to convert them. Don't expect this to be finished at any time soon since I have a doctorate to finish first, and my thesis will be used on this solution (being a small but significant part of it). VXLSE III could also receive a different interface to allow the user to model voxel models in a similar fashion that is done with CAD modelers.

And that's all for now. I hope you have a great 2023.

One vision, one purpose! A new version of Notepad++ has been released recently by their staff. Notepad++ is a free and open-source code editor and Notepad replacement that runs on Windows. It supports several programming languages, multiple tabs, plugins, and is based on the powerful editing component Scintilla.

Here is the official announcement from Notepad++'s staff about Notepad++ v8.4.8:

Change log:

  • Update to Scintilla 5.3.2 and Lexilla 5.2.1. (implement #12624)
  • Dark mode: Add the "Follow Windows dark/light mode" feature, and the toolbar, tab bar, and theme choices are remembered for the two modes separately. (Fix #9183, #9992, #10153, #10239, #10544, #11867, #10644)
  • Fix inconsistencies at OS-forced Notepad++ v8.4.7 exit. (Fix #12541)
  • Make the tab context menu customizable. (Fix #12170)
  • Make the Macro & Run menu organizable with the submenu by modifying shortcuts.xml. (Fix #5349, implement #12617)
  • Fix crash on Win32 Namespace prefixed file name. (Fix #12453)
  • Fix delimiter selection crash issue. (Fix #12384)
  • Improve performance for the "Remove Empty Lines" command. (Fix #12462, implement #12544)
  • Fix theme not working in cloud mode and portable mode issue. (Fix #6092, #10801, #12296)
  • Fix autocomplete/call tip colors not applied when changing themes. (Fix #12514)
  • Add dark autocompletion icons for dark themes. (Fix #12549)
  • Fix search result not applying a new theme. (Fix #12588)
  • Fix sorting failure in zero-length column mode selection. (Fix #12299)
  • Fix Default Language not working for the 1st empty file with an empty session. (Fix #12586)
  • Enhance "Go to settings" in Style Configurator. (Implement #12650, #12634)
  • Fix themes' inconsistent behavior. (Fix #12642, #12508)
  • Fix incorrect plugin architecture reports partially. (Fix partially #12565)
  • Enhance Properties file: add/improve the syntax folding/highlighting. (Implementation)
  • Add a vertical scroll bar on all combobox in Find Replace dialog. (Fix #12459)
  • Function List: Add Pascal/Delphi & NppExec plugin's scripting, and enhance SQL. (Fix #3664, #12517, implement #12625)
  • Autocompletion: add PowerShell, fix some entries in PHP, and update for Lua.  (Fix #12492, implement #12641, #12657)
  • Update CPP & PowerShell keywords. (Fix #11936, #5004)
  • Fix the tab context menu reload command's state not synchronized. (Fix #12579)

Marry Notepad++, and enjoy your Xmas!

You can check more information about Notepad++ by visiting the Official Website. Download the latest version of Notepad++ Here. And that's all regarding Notepad++ for now. Stay tuned at PPM for more news about Notepad++!

Greetings, Comrade General! A new night build of Vengi Game Engine (with VoxEdit) has been released recently by mgerhardy. For those unaware, VoxEdit is a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. It uses the vengi voxel engine. Here are the official words about Vengi Night Build 0.0.24:



   Support using palette cvar as a destination palette again by setting voxformat_createpalette to false
   Added new image formats from SOIL2 (DDS, PKM, PVR)
   Added FBX read support


   Disable the animation window if there are no animations to show

You can check more information about VoxEdit by visiting the Official Website. VoxEdit is downloadable at their Discord channel. And this is all for today! Enjoy VoxEdit and provide your feedback about it so it can get better.

Hello everyone! Twisted Insurrection has new music for their soundtrack posted recently by their staff. For those unaware, Twisted Insurrection is a classic modification for the Tiberian Sun that is set in an alternative timeline where the Brotherhood of Nod was victorious during the first Tiberian War rather than GDI. After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. Here is what was shared:

@CSRedSilver's latest contribution to the TI OST. @everyone Oi! You got a license for that track?

You can find more information about Twisted Insurrection by visiting the Forums at PPM. And that's all for now!