Welcome back, visitors! ^Rampastein has released C&C World-Altering Editor v1.1.2 some days ago. Unfortunately, it came with a couple of bugs, which are now fixed in C&C World-Altering Editor v1.1.3. So, if you downloaded 1.1.2, we highly recommend you to download 1.1.3. For your information, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. Here are the updates from C&C World-Altering Editor v1.1.3:

Quote:
There turned out to be a couple of bad bugs in the last release. This one fixes them.

  • Fixed a crash when modifying terrain height near the map border
  • Fixed a bug where cells in marble madness mode were affected by lighting on painting terrain
  • Fixed a bug where light posts affected freshly painted cells in "No Lighting" mode


For further information about C&C World-Altering Editor, visit the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. Grab the latest version of C&C World-Altering Editor by clicking Here. And that's all for now! Have fun and enjoy C&C World-Altering Editor!

Greetings, commander! Reinforcements have arrived from C&C World-Altering Editor as C&C World-Altering Editor v1.1.2 has been recently released by ^Rampastein. For your information, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun, Red Alert 2 and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. Here are the changes and the fun stuff from C&C World-Altering Editor v1.1.2:

Quote:
Minor update, mainly to fix bugs.

  • Added an option to sort triggers by color followed by name (Credits: Shush)
  • Improved top bar button textures (Credits: Crimsonum)
  • Lighting calculations on adding, moving, or deleting light posts have been optimized to only re-calculate lighting for the affected area instead of the whole map (Credits: ZivDero)
  • The "Raise Individual Cells" and "Lower Individual Cells" tools can now use the "Fill Terrain" hotkey (default: Ctrl) to affect an enclosed area (Credits: Starkku)
  • View -> "Edit Drawn objects..." has been renamed to "Configure Rendered Objects..."
  • Improved error message when a connected tile specifies a nonexistent TileSet
  • Improved error message on script execution failure
  • Script action options can now be parsed from another section (Credits: Starkku)
  • Fixed several bugs where cell lighting values were not updated on cell height level change
  • Fixed a bug where the megamap (F12) was displayed behind other UI elements
  • Fixed a bug where the overlay land type was reset to "Clear" if it was not re-defined in all INI sections where information for the overlay type was parsed from
  • Fixed a bug where the position of editor notifications (such as "Map auto-saved.") was not refreshed after the editor window had been resized
  • Fixed a bug where the map path was not wrapped in quotation marks when it was opened in a text editor, potentially resulting in weird behavior from the text editor
  • Fixed an edge case bug where a TaskForce or Script could sometimes appear to be selected when actually no TaskForce or Script was selected
  • Fixed a bug where the editor ignored AllowToPlace=no when looking up connected tiles to place
  • Fixed a bug where AITriggers were written incorrectly if a weight was 0
  • Fixed a bug where you could not input decimal numbers in AITrigger weights
  • (DTA) Fixed a bug where veins were rendered in the wrong palette
  • (RA2/YR) Fixed newly-created standard houses having a null HouseType
  • (RA2/YR) Fixed creating a new HouseType after the creation of standard houses, causing HouseTypes of the standard houses to show up as none
  • (RA2/YR) Fixed indexing of newly-created HouseTypes to ignore Player@WPZZ houses
  • (RA2/YR) Fixed "Parent Country" dropdown of "Edit Country" window repeatedly accumulating items when opened for non-standard HouseTypes


For further information about C&C World-Altering Editor, visit the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. C&C World-Altering Editor is downloadable at This Address. And that's all regarding C&C World-Altering Editor for now. Stay tuned at PPM for more news about C&C World-Altering Editor!

CnC-DDraw 6.6 is now available!
Jun 07, 2024 - 03:04
Hi everyone! Reinforcements have arrived from FunkyFr3sh, leader of CnC-DDraw, as CnC-DDraw 6.6 has been recently released by their team. For those unfamiliar with it, CnC-DDraw is a rendering alternative for old games that uses Direct Draw, making them compatible with newer systems and improving their graphics. You can use it on games like Command & Conquer Gold, Command & Conquer: Red Alert, Command & Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, Carmageddon, Carmageddon 2, Warcraft 2, StarCraft, Diablo, Diablo 2, Age of Empires, Age of Empires II, Theme Hospital, Populous: The Beginning, Outlaws, Dungeon Keeper, Dark Reign: The Future of War, Star Wars: Galactic Battlegrounds, Atomic Bomberman, Dune 2000, Oddworld: Abe's Oddysee, Commandos, Red Baron 3D, F-16 Multirole Fighter, F-22 Raptor, Nox, among others. Here are the updates from CnC-DDraw 6.6:

Quote:
Instructions

  • Download cnc-ddraw.zip and extract it into your game folder
  • Start the game

Game doesn't work? Please check the Readme file and the wiki.

Hotkeys

  • [Alt] + [Enter]                  = Switch between windowed and fullscreen mode
  • [Ctrl] + [Tab]                    = Unlock cursor
  • [Right Alt] + [Right Ctrl]  = Unlock cursor
  • [Alt] + [Page Down]        = Maximize window

Changelog

  • Fixed too fast scroll speed in Knights and Merchants The Shattered Kingdom
  • Fixed windowed mode in Uprising and Uprising 2
  • Fixed windowed mode and crashes in American Girls Dress Designer
  • Fixed cutscene upscaling in Atrox
  • Fixed cutscene upscaling in Duel Savior
  • Fixed cutscene upscaling in The X-Files (DVD version)
  • Fixed cursor issues in Nancy Drew games (macOS)
  • Fixed a bug where the maximize button in windowed mode was greyed out in some cases
  • Added support for Nancy Drew: Secret of Shadow Ranch
  • Added support for around 50 different games from "The Learning Company" (Batman, Scooby Doo, Carmen Sandiego, Reader Rabbit, Cyberchase, Powerpuff girls, Sponge Bob, Little Bear, Clue Finders, Madeline, Arthur, StarFlyers, Zoombinis)
  • Added support for around 20 different games from "Humongous" (Freddi Fish, Putt Putt, Pajama Sam, SPY Fox, Blue's clues)


You can find more information about CnC-DDraw by visiting the Official Website. Download CnC-DDraw 6.6 Here. And that's all regarding CnC-DDraw for now. Stay tuned at PPM for more news about CnC-DDraw!

One vision, one purpose! ^Rampastein, the leader of C&C World-Altering Editor, has published C&C World-Altering Editor 1.1.1 recently. For those unaware, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. Here are the changes and the fun stuff from C&C World-Altering Editor 1.1.1:

Quote:
The highlight of this release is the new Connected Tile drawing tool. This tool can be used to quickly draw lines of cliffs, shores, and roads without having to place each piece down manually. Credits to ZivDero for coding the initial version of this tool, which we then improved on together.

Full change log compared to the previous release (v1.0.2):

Contributors: Rampastring, ZivDero

  • Added a tool for drawing lines of connected tiles
  • Added a sound selection window for the "Play sound" trigger action
  • Added an advanced trigger editor option for cloning a trigger for easier difficulty levels without cloning TeamTypes of its action parameters
  • Added File -> Open With Text Editor option to enable quick text-based editing of the map
  • (RA2/YR) The speech selector can now select speeches in RA2/YR
  • (RA2/YR) Fixed a bug where veins were drawn with an incorrect palette
  • TeamType parameter values of trigger events and actions are now colored based on the owner of the TeamType
  • Improved the customizability of MIX file loading
  • Improved the default values of new AITriggers to include sensible weights and enabled status on all difficulty levels
  • Changed the default veterancy level of new TeamTypes to "Regular" from no value
  • The cell info display now displays the index of the hovered-on terrain tile within its tileset
  • The tag selection window has been widened
  • Items in the tag selection window are now colored based on the color of the tag's related trigger
  • Triggers created by the trigger editor tool for cloning a trigger for easier difficulty levels now have their difficulty flags set accordingly
  • Map-wide overlay is now enabled when a fitting texture is loaded
  • Fixed a bug where part of the map-wide overlay extended above the map
  • Fixed a bug where height tools could sometimes cause a freeze
  • Fixed a bug where the "Destroyed by anything (not infiltrate)" event was not checked for triggers missing object attachments
  • Fixed a bug in the trigger editor tool for cloning a trigger for easier difficulty levels where the auto-generated tags of the created clone triggers were named improperly
  • Fixed a bug in the trigger editor tool for cloning a trigger for easier difficulty levels where, in certain edge cases, the cloned triggers were renamed in a silly way
  • Fixed a flaw in the description of the "Create Team" trigger action
  • Fixed a bug where you could input semicolons in many text boxes, such as trigger names, wrecking map scripts
  • Fixed a bug where you could not use the graphical team selection interface for selecting a TeamType for the "Team Leaves Map" trigger event or potential other trigger events that reference a TeamType
  • Fixed a bug where was not considered a proper value for the owner of a TeamType
  • Fixed a bug where listing the references of a trigger did not list TeamTypes that were linked to the trigger's tag


Here is the connected tile drawing tool in action:








For further information about C&C World-Altering Editor, visit the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. C&C World-Altering Editor is available for download Here. That's all, folks! Stay tuned at PPM for more news coverage on C&C World-Altering Editor!

Notepad++ 8.6.8 has been released!
Jun 05, 2024 - 03:30
Are you picking this up? Good! Notepad++ has been recently improved with the release of Notepad++ 8.6.8. For those who are not acquainted with it, Notepad++ is a free and open-source code editor and Notepad replacement that runs on Windows. It supports several programming languages, multiple tabs, plugins, and is based on the powerful editing component Scintilla.

Here is the official announcement from Notepad++'s staff about Notepad++ 8.6.8:

Quote:
Notepad++ release 8.6.8 change log:

  • Fix a crash in Column Editor caused by an arithmetic overflow.
  • Fix the issue where any negative repeat value in Column Editor causes a hang.
  • Fix an extra space being inserted in the HEX mode issue in Column Editor.
  • Fix a visual glitch in the toolbar pressed buttons in dark mode.
  • Add auto-indent feature for Python.
  • Fix the issue where “show control characters” settings are not remembered when switching to another tab.
  • Fix the missing monitoring disabled state icon from the fluent icon set on the toolbar.
  • Adjusted the inaccurate naming of indent settings in the Preferences dialog.
  • Fix the issue where the customized color of the active tab in the inactive view is missing.
  • Introduce a new plugin command “NPPM_GETTABCOLORID” to retrieve the current tab color ID.
  • Allow the tree view dark mode customization for plugins.
  • Fix the popup dialog for updating, not mentioning ‘Notepad++’.


You can find more information about Notepad++ by visiting the Official Website, and Forums. Download Notepad++ 8.6.8. That's all, folks! Stay tuned at PPM for more news coverage on Notepad++!

Howdy! Dawn of the Tiberium Age 11.5 is the most recent release of Dawn of the Tiberium Age's staff. Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here is the official announcement from Dawn of the Tiberium Age's staff about Dawn of the Tiberium Age 11.5:

Quote:


DTA Version 11.5






Greetings Commanders! We'll go directly to the point this time: we have prepared a new patch for you, providing new maps, bug fixes and other improvements. Let's first showcase the new maps, they all have 6 players for some good 3v3 Co-Op fun:




[6] Sedona's Future, a remake of the "Sedona Pass" map from RA2 Yuri's Revenge.






[6] Bay of Pigs, a remake of the map from RA2 Yuri's Revenge.






[6] Nowhere to Run, a remake of the map in Tiberian Sun: Firestorm.






[6] Unrepentant, another remake from RA2 Yuri's Revenge.




New map editor (WAE) tools



On the topic of maps, our World-Altering Editor made mapping for DTA much faster than ever before. Now it has become even more powerful with a new line-based terrain drawing tool!

Cliffs, shores, and roads can all be quickly created with this tool, instead of having to place them manually piece-by-piece. Credits to ZivDero for contributing the original code for this tool to our open-source map editor project, which we then improved on together.






"Covert Revolt" Campaign Development








Many of our fans have been asking about our ambitious campaign project, "Covert Revolt". We are happy to announce that we now have two of the campaign's major routes ready, with the third well on the way. We just finished the 27th mission earlier this week, and there's only a few more to go before the campaign is ready for release! Unless I suddenly get hit by a bus or encounter another similar tragic event, you can expect the release to happen during the summer.




Preview for the 12th mission of Covert Revolt's C route






Updates to older missions



While we've been hard at work on creating new campaigns, we've also updated our older missions. Some fans brought to our attention that a couple of our older missions were destroying them really hard. To check for issues, we played them as well, and also got destroyed harder than intended. We concluded that the affected missions "Bunny Hunt" and "River Raid" had got harder over time due to changes to balance and game engine logic, so we nerfed both of them.

We also fixed the score screen colors of all our old missions. Traditionally the Tiberian Sun game engine had hardcoded score screen casualty colors to gold and red, matching colors of GDI and Nod in the original game. For DTA that obviously wasn't very fitting with our 4 factions. We recently managed to lift this limitation, so we are now able to customize the score screen colors separately for each mission.




Score screen colors in DTA v11.5 in a mission with a Soviets vs Allies setting.




Change Log



This new patch also brings some other minor bugfixes and improvements. You can read the details on our change log page.

We hope these minor updates will keep you entertained until our big release of Covert Revolt later in the summer.


Regarding the changelog, here it is:

Quote:
Version 11.5.0:
Released: Jun 2, 2024
  • Added: New multiplayer maps: "Sedona's Future", "Bay of Pigs", "Nowhere to Run" and "Unrepentant" (Credits: Rampastring).
  • Changed: "Invisible Gem Spreader (Green/Blue)" now spreads mixed gems instead of green and blue ones and has been renamed accordingly.
  • Changed: The speed of the black bunny in the "Bunny Hunt" mission has been reduced by 9%.
  • Changed: River Raid (Credits: Rampastring):

    • Gems no longer damage infantry
    • Enemy production now activates later
    • The Soviet nuke now activates later
    • The delay between enemy attacks has been increased for Brutal difficulty.
    • A few discoverable money crates have been added

  • Fixed: The light posts were removed from tiberium fields without tiberium trees on the "Dry Heat" multiplayer map (Credits: BaghiraRTS).
  • Fixed: The Soviet faction was still able to build a missile silo when super weapons were disabled.
  • Fixed: The light posts were removed from tiberium fields without tiberium trees on the "Dry Heat" multiplayer map (Credits: BaghiraRTS).
  • Fixed: The Soviet faction was still able to build a missile silo when super weapons were disabled.
  • Fixed: The green/blue gems on "A Path Beyond" damaged infantry that walked over them.
  • Fixed: Several special characters (! " # $ % & ' ( ) *) had an excessive gap in front of them in mission briefings (Credits: Bittah Commander, Rampastring).
  • Fixed: The Soviet AI's SAM Sites didn't require power to function in Enhanced mode since version 11.3.0.
  • Fixed: The civilian hangar structure had far less health than intended.
  • Fixed: Units were able to drive through the south-east cells of the civilian hangar's foundation.
  • Fixed: The "Harmless Resources" game option didn't stop blue tiberium from damaging infantry that walked over it.
  • Fixed: The Cyborg Prototype displayed the wrong frames, causing it to look like it was spinning while moving.
  • Fixed: The player and enemy casualties in the score screen are now displayed in the correct colors for the following missions (Credits: Rampastring):

    • The East Asian Front
    • Chainbreaker
    • Frostbite
    • Red Paradise
    • River Raid
    • Stomp
    • Sarin Gas 1: Crackdown
    • Sarin Gas 2: Down Under



For further information about Dawn of the Tiberium Age, visit its Forums at PPM, ModDB Profile, Discord Channel, and YouTube Video Channel. Dawn of the Tiberium Age is downloadable at This Address. And that's all for now! Have fun and enjoy Dawn of the Tiberium Age!

CnC-DDraw 6.5 is out!
May 31, 2024 - 02:33
Welcome back, commander! FunkyFr3sh has released a new version of CnC-DDraw called CnC-DDraw 6.5. For those unaware of what is being written here, CnC-DDraw is a rendering alternative for old games that uses Direct Draw, making them compatible with newer systems and improving their graphics. You can use it on games like Command & Conquer Gold, Command & Conquer: Red Alert, Command & Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, Carmageddon, Carmageddon 2, Warcraft 2, StarCraft, Diablo, Diablo 2, Age of Empires, Age of Empires II, Theme Hospital, Populous: The Beginning, Outlaws, Dungeon Keeper, Dark Reign: The Future of War, Star Wars: Galactic Battlegrounds, Atomic Bomberman, Dune 2000, Oddworld: Abe's Oddysee, Commandos, Red Baron 3D, F-16 Multirole Fighter, F-22 Raptor, Nox, among others. Here are the updates from CnC-DDraw 6.5:

Quote:
Instructions

  • Download cnc-ddraw.zip and extract it into your game folder
  • Start the game

Game doesn't work? Please check the Readme file and the wiki.

Hotkeys

  • [Alt] + [Enter]                  = Switch between windowed and fullscreen mode
  • [Ctrl] + [Tab]                    = Unlock cursor
  • [Right Alt] + [Right Ctrl]  = Unlock cursor
  • [Alt] + [Page Down]        = Maximize window

Changelog

  • Added AMD FidelityFX™ Super Resolution (FSR) shader (fsr.glsl)
  • Updated xBRZ shader to faster multipass version (xbrz-freescale-multipass.glsl)
  • Added AMD FidelityFX™ Robust Contrast Adaptive Sharpening (RCAS) shader (rca-sharpen.glsl)
  • Added image-adjustment.glsl shader (Allows to adjust contrast/Brightness/grain and a lot more - can be combined with other shaders)
  • Updated bicubic.glsl and bicubic-tuned.glsl to faster 5-tap versions (bicubic-bilinear.glsl and bicubic-tuned-bilinear.glsl)
  • You can now combine 2 shaders (second one must have the same name as the first one but with ".pass1" appended to the filename)
  • Added support for Nancy Drew: Last Train to Blue Moon Canyon
  • Added support for Nancy Drew: Message in a Haunted Mansion
  • Added a preset for American Girls Dress Designer
  • Fixed cursor issues in the main menu of Nancy Drew games
  • Fixed mouse input issues in Diablo 1
  • Fixed a crash in Jazz Jackrabbit 2
  • New .ini setting "wine_allow_resize=true/false" to allow resize in wine (linux/macOS) - Note: it's not fully functional, hence why it's optional
  • Supported games list in readme was updated (200+ games listed now) - Thanks to @ShizCalev
  • Added support for the latest Mesa3D OpenGL software rasterizer https://github.com/pal1000/mesa-dist-win
  • Added new export "DDGetProcAddress" so fan patched games can bypass the cnc-ddraw hooks and get access to the real functions


For further information about CnC-DDraw, visit its Official Website. You can download CnC-DDraw 6.5 Here. And this is all for today! Enjoy CnC-DDraw and provide your feedback about it so it can get better.

Vengi 0.0.32 has been released!
May 31, 2024 - 02:12
Hi everyone! It has been a while since I posted for the last time. For those who confused me for a corpse, you have made a sad mistake. Moving to a new home with limited internet and a broken PC, things can get a bit tough. So, I have been acting in the shadows like the prophet, but I am ready to return to the battlefront.

Talking about the battlefront, reinforcements have arrived from Vengi as Vengi 0.0.32 has been recently posted by mgerhardy. For those who are not acquainted with it, VoxEdit is a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. It uses the vengi voxel engine.  Here is the official announcement from Vengi's staff about Vengi 0.0.32 and also 0.0.31 which was released during my recent silence:

Quote:
Changelog

A more detailed changelog can be found on github.

Join our discord server.

See the documentation for further details.

Known issues.

0.0.32 (2024-05-29)

General:

  • Add mesh optimizer support (new cvar voxformat_optimize)
  • Fixed missing region shift for vxl (Command and Conquer)
  • Fixed MagicaVoxel vox file loading for files that don't contain instances but only models
  • Added vxc thumbnail support
  • Fixed a translation-related crash for all apps on Windows

VoxEdit:

  • Converted the text-voxel-rendering into a new brush
  • Fixed undo node transform changes as first action


0.0.31 (2024-05-09)

General:

  • Fixed memory leak in fbx loading
  • Added support for starmade templates smtpl format
  • Fixed merging of nodes when pivots are used
  • Added support for litematic Minecraft support
  • Extended supported Minecraft materials
  • Extended Lua bindings for keyframes and transforms
  • Extended Lua bindings for HTTP requests
  • Fixed face culling for negative scale values
  • Added command and cvar dialogs to the help menus
  • Added cubzh version 5 (older version) support
  • Added support for writing uncompressed qubicle qb files
  • Fixed qubicle qb version number
  • Added basic support for rooms.xyz thing file support
  • Optimized file dialog for large directories
  • Added translation support (po files)
  • Fixed error in up-scaling volumes
  • Fixed x-axis flip for cubzh 3zh files
  • Added cvar voxformat_rgbweightedaverage to control the color contributions for a triangle
  • Added the ability to upload crash dumps
  • Improved support for reference nodes in a lot of formats
  • Improved pivot support in a lot of formats

VoxConvert:


  • Added zip archive support for --input
  • Added the ability to export into slices with --slice when --output is a png file

VoxEdit:

  • Added support for browsing the remote voxel collections to the asset panel
  • Added modelmerge all parameter to merge all nodes at once
  • Added presentation command to cycle through all models in a scene
  • Improved position panel to edit transforms
  • Improved start-up times
  • Pasting from a different palette will search for the closest colors
  • Fixed off-by-one error in ve_regionsizes cvar handling
  • Re-enabled the yocto-pathtracer panels again
  • Moved some UI elements into other panels
  • Improved stamp brush features
  • Fixed brush regression in combination with the override mode
  • Added pathfinder brush preview

Thumbnailer:


  • Fixed logic error in skipping camera nodes

Packaging:


  • Renamed AppStream package to io.github.vengi_voxel.vengi.voxedit for DBUS compatibility


For further information about Vengi, visit the Topic at PPM Forums, Official Website, and Discord Channel. Download Vengi Here. And that's all for now! Have fun and enjoy Vengi!