Howdy! It is time to catch up on some old news, as reinforcements arrived a couple of weeks ago from Vengi as Vengi 0.0.34 has been published by mgerhardy. For those unaware of what is being written here, Vengi is a voxel engine that contains the VoxEdit, which is a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. Here is the official announcement from VoxEdit's staff about Vengi 0.0.34:

Quote:
Changelog

A more detailed changelog can be found on github.

Join our discord server.

See the documentation for further details.

Known issues.

0.0.34 (2024-XX-XX)

General:

  • Fixed invalid UV coordinate handling when importing meshes to voxelize them
  • Added support for paint.net palettes
  • Added support for Adobe Photoshop ACO palettes
  • Added support for bbmodel Blockbench format
  • Added support for vxb Sandbox Block format
  • Fixed a few errors in the lua bindings of the g_import global
  • Extended the lua api (g_sys, g_io)
  • Fixed nameless, embedded textures in glb
  • Fixed off-by-one in voxformat_voxelizemode 1
  • Fixed missing axis flip for md2 scale and translate value imports
  • Added support for Quake1 mdl files
  • Added support for exporting and importing to and from png slices
  • Added support for Autodesk 3ds files
  • Support for loading normals for voxelization (mesh formats) and for voxel formats (vxl)
  • Fixed vxl saving for negative coordinates
  • Split file dialog options into a new separated dialog
  • Added new lua scripts (game of life, mandelbulb, smooth)
  • Added support for Pixelorama palette

VoxConvert:

  • Removed --image-as-XXX parameters (now part of the png format)
  • Removed --colored-heightmap (this is auto-detected in the png format now)

VoxEdit:

  • Allow to change the local directory for the asset panel
  • Add more online sources to the asset panel
  • Added support to apply a checkboard pattern to your voxels just for rendering
  • Improved handling for max allowed voxels
  • Disable undo/redo for model changes if you exceed a max suggested model size
  • Disable autosaves for model changes if you exceed a max suggested model size
  • New brush type to project textures into sub areas or on surfaces
  • Added an FPS option for the animation timeline
  • Added normal palette panel
  • Fixed missing memento group for merging nodes
  • Improved undo/redo for lua script changes on the scenegraph
  • Added a slice mode to only show a particular height level of your volume
  • Don't place invalid colored voxels in group lock mode
  • Render forward direction in the viewport


You can check more information about VoxEdit by visiting the Topic at PPM Forums, Official Website, and Discord Channel. Download Vengi 0.0.34 Here. And that's all for now! Have fun and enjoy VoxEdit and Vengi!

^Rampastein, the leader of C&C World-Altering Editor, has been busy working on C&C World-Altering Editor during our silence. The latest release is v1.3.5, which came out over a week ago. For those who are not acquainted with it, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. The changes from C&C World-Altering Editor v1.3.5 were announced with the following words:

Quote:
Minor update for rendering fixes and new functionality.

  • Made it possible to move base nodes with the base node management tool
  • Added support for DrawFlat=yes for overlay types, meaning Tiberium, Ore, and similar overlay will never overlap units anymore
  • Fixed overlay shadows using the wrong frame
  • Fixed depth rendering of large overlays that overlap multiple cells
  • (DTA) Fixed depth rendering of large terrain objects such as impassable bush and tree groups


Before C&C World-Altering Editor v1.3.5, the version 1.3.4 was released with the following changelog:

Quote:
Small maintenance patch.
  • Added "Repeat Last Connected Tile" keyboard command and menu option, defaults to Ctrl + D
  • Changed default hotkey of "Place Connected Tile..." keyboard command from Ctrl + D to Alt + D. This matches the terrain generator where repeat is Ctrl + G and configuration is Alt + G
  • Fixed a bug where the active house was not always displayed as the owner of the object in the object placement preview
  • (RA2/YR) Removed "None" item from the string selection window. This also fixes a bug where WAE would crash upon selecting said item. If you want to close the string selection window without selecting an item, press X on the upper-right corner of the window
  • (RA2/YR) Fixed a bug where parameters of action 125 were written incorrectly

    • For modders: this was fixed by adding support for the BuildingName trigger parameter type

  • (RA2/YR) Fixed bugs in several trigger actions where the waypoint parameter was written incorrectly



You can find more information about C&C World-Altering Editor by visiting the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. Download C&C World-Altering Editor Here. And this is all for today! Enjoy C&C World-Altering Editor and provide your feedback about it so it can get better.

Welcome back, commander! Welcome back! PPM SVN is back from the dead! All we need is patience, young Jedi, because things get fixed.... in this specific case, by the Dark Lord of the Sith, which was the username that Phil was known at the Revora Forums.

With the SVN, our programs such as OS SHP Builder, Voxel Section Editor III and OS .BIG Editor works again! And you can download the latest beta versions of these programs, which may include 3D model export support for Voxel Section Editor III to .ZIP files support for OS .BIG Editor.

Now we can resume our progress with our tools! Expect good things soon!



About PPM SVN's downtime!
Nov 02, 2024 - 15:47
Hello everyone! For those trying to download the latest beta versions of OS SHP Builder, Voxel Section Editor III, and OS .BIG Editor or using the auto-update/install from OS SHP Builder and Voxel Section Editor III, we have temporary bad news for you. PPM SVN will be down for some time until we figure out a fix for it.

Recent changes on the server admin software forced us to change some PHP settings in the server, and the changes prevented some critical code of any subversion software from being activated by PHP. I am looking for alternatives. If everything else fails, I will have to surrender to GitHub, but that would destroy the auto-update/install tool.

Sorry for any inconvenience this may cause. It is causing me a big headache already. I'll mirror the latest beta versions of these programs in PPM in the next hours.

CnC-DDraw 7.0 has been released!
Nov 02, 2024 - 15:13
Aloha! FunkyFr3sh, the leader of CnC-DDraw, has been busy recently in order to post CnC-DDraw 7.0. CnC-DDraw is a rendering alternative for old games that uses Direct Draw, making them compatible with newer systems and improving their graphics. You can use it on games like Command & Conquer Gold, Command & Conquer: Red Alert, Command & Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, Carmageddon, Carmageddon 2, Warcraft 2, StarCraft, Diablo, Diablo 2, Age of Empires, Age of Empires II, Theme Hospital, Populous: The Beginning, Outlaws, Dungeon Keeper, Dark Reign: The Future of War, Star Wars: Galactic Battlegrounds, Atomic Bomberman, Dune 2000, Oddworld: Abe's Oddysee, Commandos, Red Baron 3D, F-16 Multirole Fighter, F-22 Raptor, Nox, among others. Here are the official words about CnC-DDraw 7.0:

Quote:
Changelog

  • All proxy dlls were rebuilt using petool and should have a better compatibility now (See proxy-dlls.zip)
  • Added support for Diablo II: Lord Of Destruction 1.14d (See proxy-dlls.zip)
  • Fixed slow game start in older versions of Diablo II: Lord Of Destruction (See proxy-dlls.zip)
  • Added support for Balls of Steel v1.2 (See proxy-dlls.zip)
  • Added support Final Liberation: Warhammer Epic 40000 [GOG Version] (See proxy-dlls.zip)
  • NexusTK can now be started multiple times (See proxy-dlls.zip)
  • Does now support more games without the need for compatibility modes (fixed privileged instruction crash)
  • Added new .ini setting "center_window=" to optionally center window to screen when the game changes the display resolution
  • Fixed a bug with the OpenGL renderer on VMware Windows XP virtual machines
  • Does now support Windows ME (see cnc-ddraw_legacy_WindowsME.zip)
  • Fixed an error message in cnc-ddraw config.exe on Windows 2000
  • Fixed stuttering in Captain Claw (and possibly some other games)
  • Window can now be resized on Linux and macOS
  • Window can now be maximized on Linux and macOS
  • Updated the Worms Armageddon preset and added a Wiki entry for it
  • New .ini setting "keytogglefullscreen2" to toggle windowed with a single key press
  • New .ini setting "keytogglemaximize2" to toggle maximize with a single key press
  • Added a preset for Age Of Wonders 1
  • Added a preset for Hooligans: Storm over Europe
  • Fixed a bug with downscaling that happened when integer scaling (boxing=true) was enabled
  • Fixed a bug where games would still react to keyboard input despite being in the background
  • Added support for TianLong BaBu


You can learn more about CnC-DDraw by visiting the Official Website. Grab the latest version of CnC-DDraw by clicking Here. And this is all for today! Enjoy CnC-DDraw and provide your feedback about it so it can get better.

Hello everyone! For those who visited our site since the end of July, we apologize for the "downtime" of some of its features, such as the News Tracker. A PHP upgrade in the server has caused some major havoc in the way we used cron jobs. We had two different PHP versions running our scripts and a very hard time to debug one of them. However, I have found out a way to use only one again, and this has fixed every scheduled task here. So, things like PPM News Tracker, the news posts from the main sites and subsites, as well as the content of the site will now be as updated as it used to be before this mess. Not to mention that our ability to track the latest news around the community was also recovered with that fix.

That is it in terms of updates about our site. Regarding other projects, we had:

- Dawn of the Tiberium Age updated to 1.3.1.4 that fixed a problem where the game didn't display descriptions when hovering over sidebar icons.

- Voxel Section Editor III 1.4 Beta (Build 293) fixes the splash screen and emphasizes X as lateral, Y as height, and Z as depth in more forms of the program.

Greetings! Reinforcements have arrived from C&C World-Altering Editor as C&C World-Altering Editor v1.3.3 has been recently released by ^Rampastein. C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. The changes from C&C World-Altering Editor v1.3.3 were announced with the following words:

Quote:
Bugfix release.

Common changes

  • Default HouseType color has been changed from black to white (mainly concerns HouseTypes/Countries that have no section in the map file)
  • Fixed bug where turret animations were locked to a specific facing
  • Fixed default tech level of generated standard houses to be 10 instead of 7

RA2/YR specific

  • (YR) Added support for Marble Madness graphics for some NEWURBAN tiles. These graphics reuse URBAN Marble Madness tile graphics, meaning some of them are incorrect, but it's better than not having Marble Madness mode graphics at all. FA2 also does the same
  • (RA2/YR) Countries are now written to the map starting from ID 0 instead of using the number of countries in rulesmd.ini as the first ID
  • (RA2/YR) Fixed a bug where sections for countries modified in the map were not written if the map had no custom countries added
  • (RA2/YR) Fixed missing linebreak between "Waypoint" and "TransportWaypoint" in the hover-on info panel of the TeamType selection window


You can find more information about C&C World-Altering Editor by visiting the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. C&C World-Altering Editor is available for download Here. And that's all for now! Have fun and enjoy C&C World-Altering Editor!

Hello, ladies and gentlemen! The team from Dawn of the Tiberium Age has been working hard these days and they have just published Dawn of the Tiberium Age 13.1.3. Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here is what we know about Dawn of the Tiberium Age 13.1.3:

Quote:
Version 13.1.3:
Released: Oct 20, 2024

  • Fixed: Co-Op mission "GDI 09: Code Name Delphi" couldn't be finished (Credits: Chronoseth).
  • Fixed: The "A Bridge Too Many" Co-Op mission crashed at some point for the Easy, Normal and Hard difficulty levels (Credits: Rampastring).



Version 13.1.1:
Released: Oct 16, 2024

  • Fixed: Brutal difficulty Co-Op missions didn't function properly (Credits: Rampastring).


For further information about Dawn of the Tiberium Age, visit its Forums at PPM, ModDB Profile, Discord Channel, and YouTube Video Channel. Download Dawn of the Tiberium Age 13.1.3. And this is all for today! Enjoy Dawn of the Tiberium Age and provide your feedback about it so it can get better.